Cargando…

Intelligent Virtual Agents 6th International Conference, IVA 2006, Marina Del Rey, CA; USA, August 21-23, 2006, Proceedings /

The origin of the Intelligent Virtual Agents conference dates from a successful workshop on Intelligent Virtual Environments held in Brighton, UK at the 13th European Conference on Arti?cial Intelligence (ECAI'98). This workshop was followed by a second one held in Salford in Manchester, UK in...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor Corporativo: SpringerLink (Online service)
Otros Autores: Gratch, Jonathan (Editor ), Young, Michael (Editor ), Aylett, Ruth (Editor ), Ballin, Daniel (Editor ), Olivier, Patrick (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2006.
Edición:1st ed. 2006.
Colección:Lecture Notes in Artificial Intelligence, 4133
Temas:
Acceso en línea:Texto Completo

MARC

LEADER 00000nam a22000005i 4500
001 978-3-540-37594-4
003 DE-He213
005 20221012192536.0
007 cr nn 008mamaa
008 100301s2006 gw | s |||| 0|eng d
020 |a 9783540375944  |9 978-3-540-37594-4 
024 7 |a 10.1007/11821830  |2 doi 
050 4 |a QA76.9.U83 
050 4 |a QA76.9.H85 
072 7 |a UYZ  |2 bicssc 
072 7 |a COM070000  |2 bisacsh 
072 7 |a UYZ  |2 thema 
082 0 4 |a 005.437  |2 23 
082 0 4 |a 004.019  |2 23 
245 1 0 |a Intelligent Virtual Agents  |h [electronic resource] :  |b 6th International Conference, IVA 2006, Marina Del Rey, CA; USA, August 21-23, 2006, Proceedings /  |c edited by Jonathan Gratch, Michael Young, Ruth Aylett, Daniel Ballin, Patrick Olivier. 
250 |a 1st ed. 2006. 
264 1 |a Berlin, Heidelberg :  |b Springer Berlin Heidelberg :  |b Imprint: Springer,  |c 2006. 
300 |a XIV, 472 p.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file  |b PDF  |2 rda 
490 1 |a Lecture Notes in Artificial Intelligence,  |x 2945-9141 ;  |v 4133 
505 0 |a Social Impact of IVAs -- Why Fat Interface Characters Are Better e-Health Advisors -- Virtual Rapport -- IVAs Recognizing Human Behavior -- Imitation Learning and Response Facilitation in Embodied Agents -- Robust Recognition of Emotion from Speech -- Affect Detection from Human-Computer Dialogue with an Intelligent Tutoring System -- Exploitation in Affect Detection in Improvisational E-Drama -- Human Interpretation of IVA Behavior -- An Exploration of Delsarte's Structural Acting System -- Perception of Blended Emotions: From Video Corpus to Expressive Agent -- Perceiving Visual Emotions with Speech -- Embodied Conversational Agents -- Dealing with Out of Domain Questions in Virtual Characters -- MIKI: A Speech Enabled Intelligent Kiosk -- Architecture of a Framework for Generic Assisting Conversational Agents -- A Comprehensive Context Model for Multi-party Interactions with Virtual Characters -- "What Would You Like to Talk About?" An Evaluation of Social Conversations with a Virtual Receptionist -- Characteristics of Nonverbal Behavior -- Gesture Expressivity Modulations in an ECA Application -- Visual Attention and Eye Gaze During Multiparty Conversations with Distractions -- Behavior Representation Languages -- Towards a Common Framework for Multimodal Generation: The Behavior Markup Language -- MPML3D: A Reactive Framework for the Multimodal Presentation Markup Language -- Generation of Nonverbal Behavior with Speech -- Creativity Meets Automation: Combining Nonverbal Action Authoring with Rules and Machine Learning -- Nonverbal Behavior Generator for Embodied Conversational Agents -- [HUGE]: Universal Architecture for Statistically Based HUman GEsturing -- A Story About Gesticulation Expression -- IVAs in Serious Games -- Introducing EVG: An Emotion Evoking Game -- Towards a Reactive Virtual Trainer -- Making It Up as You Go Along - Improvising Stories for Pedagogical Purposes -- Cognition and Emotion I -- A Neurobiologically Inspired Model of Personality in an Intelligent Agent -- Feeling Ambivalent: A Model of Mixed Emotions for Virtual Agents -- Are Computer-Generated Emotions and Moods Plausible to Humans? -- Creating Adaptive and Individual Personalities in Many Characters Without Hand-Crafting Behaviors -- Cognition and Emotion II -- Thespian: Modeling Socially Normative Behavior in a Decision-Theoretic Framework -- Autobiographic Knowledge for Believable Virtual Characters -- Teachable Characters: User Studies, Design Principles, and Learning Performance -- Applications of IVAs -- FearNot's Appearance: Reflecting Children's Expectations and Perspectives -- Populating Reconstructed Archaeological Sites with Autonomous Virtual Humans -- Evaluating the Tangible Interface and Virtual Characters in the Interactive COHIBIT Exhibit -- Invited Talks -- Invited Talk: Rule Systems and Video Games -- Invited Talk: Façade: Architecture and Authorial Idioms for Believable Agents in Interactive Drama -- Invited Talk: Social Effects of Emotion: Two Modes of Relation Alignment -- Posters -- Computer Model of Emotional Agents -- Affective Robots as Mediators in Smart Environments -- Expression of Emotion in Body and Face -- Towards Primate-Like Synthetic Sociability -- Here Be Dragons: Integrating Agent Behaviors with Procedural Emergent Landscapes and Structures -- Virtual Pedagogical Agents: Naturalism vs. Stylization -- The Role of Social Norm in User-Engagement and Appreciation of the Web Interface Agent Bonzi Buddy -- Countering Adversarial Strategies in Multi-agent Virtual Scenarios -- Avatar's Gaze Control to Facilitate Conversational Turn-Taking in Virtual-Space Multi-user Voice Chat System -- The Role of Discourse Structure and Response Time in Multimodal Communication -- The PAC Cognitive Architecture -- Control of Avatar's Facial Expression Using Fundamental Frequency in Multi-user Voice Chat System -- Modeling Cognition with a Human Memory Inspired Advanced Neural Controller -- Storytelling - The Difference Between Fantasy and Reality -- A Plug-and-Play Framework for Theories of Social Group Dynamics -- Learning Classifier Systems and Behavioural Animation of Virtual Characters -- Using Intelligent Agents to Facilitate Game Based Cultural Familiarization Training -- Mind the Body -- CAB: A Tool for Interoperation Among Cognitive Architectures. 
520 |a The origin of the Intelligent Virtual Agents conference dates from a successful workshop on Intelligent Virtual Environments held in Brighton, UK at the 13th European Conference on Arti?cial Intelligence (ECAI'98). This workshop was followed by a second one held in Salford in Manchester, UK in 1999.Subsequent events took place in Madrid, Spain in 2001, Isree, Germany in 2003 and Kos, Greece in 2005. Starting in 2006, Intelligent Virtual Agents moved from being a biennial to an annual event and became a full ?edged international conference, hosted in California. This volume contains the proceedings of the 6th International Conference on Intelligent Virtual Agents, IVA 2006, held in Marina del Rey, California, USA from August 21-23.For the second year in a row,IVA also hosted the Gathering of Animated Lifelike Agents (GALA 2006), an annual festival to showcase the latest animated lifelike agents created by university students and academic or industrial research groups. IVA 2006 received 73 submissions from Europe, the AmericasandAsia.Thepaperspublishedherearethe24fullpapersand11short papers presented at the conference, as well as one-page descriptions of posters and the featured invited talks by Brian Parkinson of Oxford University, Rod Humble of Electronic Arts, and Michael Mateas of the University of California, Santa Cruz and Andrew Stern of Procedural Arts. 
650 0 |a User interfaces (Computer systems). 
650 0 |a Human-computer interaction. 
650 0 |a Artificial intelligence. 
650 0 |a Application software. 
650 0 |a Education-Data processing. 
650 1 4 |a User Interfaces and Human Computer Interaction. 
650 2 4 |a Artificial Intelligence. 
650 2 4 |a Computer and Information Systems Applications. 
650 2 4 |a Computers and Education. 
700 1 |a Gratch, Jonathan.  |e editor.  |4 edt  |4 http://id.loc.gov/vocabulary/relators/edt 
700 1 |a Young, Michael.  |e editor.  |4 edt  |4 http://id.loc.gov/vocabulary/relators/edt 
700 1 |a Aylett, Ruth.  |e editor.  |4 edt  |4 http://id.loc.gov/vocabulary/relators/edt 
700 1 |a Ballin, Daniel.  |e editor.  |4 edt  |4 http://id.loc.gov/vocabulary/relators/edt 
700 1 |a Olivier, Patrick.  |e editor.  |4 edt  |4 http://id.loc.gov/vocabulary/relators/edt 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer Nature eBook 
776 0 8 |i Printed edition:  |z 9783540827979 
776 0 8 |i Printed edition:  |z 9783540375937 
830 0 |a Lecture Notes in Artificial Intelligence,  |x 2945-9141 ;  |v 4133 
856 4 0 |u https://doi.uam.elogim.com/10.1007/11821830  |z Texto Completo 
912 |a ZDB-2-SCS 
912 |a ZDB-2-SXCS 
912 |a ZDB-2-LNC 
950 |a Computer Science (SpringerNature-11645) 
950 |a Computer Science (R0) (SpringerNature-43710)