Articulated Motion and Deformable Objects 4th International Conference, AMDO 2006, Port d'Andratx, Mallorca, Spain, July 11-14, 2006, Proceedings /
Clasificación: | Libro Electrónico |
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Autor Corporativo: | |
Otros Autores: | , |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Berlin, Heidelberg :
Springer Berlin Heidelberg : Imprint: Springer,
2006.
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Edición: | 1st ed. 2006. |
Colección: | Image Processing, Computer Vision, Pattern Recognition, and Graphics ;
4069 |
Temas: | |
Acceso en línea: | Texto Completo |
Tabla de Contenidos:
- Articulated Motion and Deformable Objects AMD$O^{?e}$ 2006
- A Study on Human Gaze Detection Based on 3D Eye Model
- Robust Fake Iris Detection
- A Study on Fast Iris Restoration Based on Focus Checking
- A Spatio-temporal Metric for Dynamic Mesh Comparison
- Facetoface: An Isometric Model for Facial Animation
- Matching Two-Dimensional Articulated Shapes Using Generalized Multidimensional Scaling
- Further Developments in Geometrical Algorithms for Ear Biometrics
- Composition of Complex Motion Models from Elementary Human Motions
- Acquisition of Articulated Human Body Models Using Multiple Cameras
- Recovering Articulated Non-rigid Shapes, Motions and Kinematic Chains from Video
- 3D Shape Reconstruction of Trunk Swaying Human Body Segments
- Combined Head, Lips, Eyebrows, and Eyelids Tracking Using Adaptive Appearance Models
- Mobile Path and Spin 3D Tracking and Reconstruction
- Generalized SCODEF Deformations on Subdivision Surfaces
- Viewpoint Insensitive Posture Representation for Action Recognition
- Ballistic Hand Movements
- Collision Detection Trough Deconstruction of Articulated Objects
- Probabilistic Spatio-temporal 2D-Model for Pedestrian Motion Analysis in Monocular Sequences
- Predicting 3D People from 2D Pictures
- Certain Object Segmentation Based on AdaBoost Learning and Nodes Aggregation Iterative Graph-Cuts
- Learning Deformations of Human Arm Movement to Adapt to Environmental Constraints
- Three-Dimensional Mapping from Stereo Images with Geometrical Rectification
- Transferring a Labeled Generic Rig to Animate Face Models
- Virtual Characters as Emotional Interaction Element in the User Interfaces
- Face Modeling and Wrinkle Simulation Using Convolution Surface
- Cascade of Fusion for Adaptive Classifier Combination Using Context-Awareness
- Modeling Relaxed Hand Shape for Character Animation
- Boundary Fragment Matching and Articulated Pose Under Occlusion
- Object Tracking and Elimination Using Level-of-Detail Canny Edge Maps
- Facial Expression Recognition in Various Internal States Using Independent Component Analysis
- Gender Identification on the Teeth Based on Principal Component Analysis Representation
- Grasp Motion Synthesis Based on Object Features
- Carrying Object Detection Using Pose Preserving Dynamic Shape Models
- Person Recognition Using Human Head Motion Information
- Matching Deformable Features Based on Oriented Multi-scale Filter Banks
- Principal Spine Shape Deformation Modes Using Riemannian Geometry and Articulated Models
- Automatic Pose Correction for Local Feature-Based Face Authentication
- An Adaptive 3D Surface Mesh Cutting Operation
- Action Recognition Using Motion Primitives and Probabilistic Edit Distance
- Shape-Motion Based Athlete Tracking for Multilevel Action Recognition
- Finding Articulated Body in Time-Series Volume Data
- Emotional Facial Expression Classification for Multimodal User Interfaces
- Posture Constraints for Bayesian Human Motion Tracking
- Efficient Incorporation of Motionless Foreground Objects for Adaptive Background Segmentation
- Interactive Soft Object Simulation with Quadratic Finite Elements
- An Alternative to Medial Axis for the 3D Reconstruction of Unorganized Set of Points Using Implicit Surfaces
- Modeling Timing Structure in Multimedia Signals
- Human Motion Synthesis by Motion Manifold Learning and Motion Primitive Segmentation
- Towards an Integrated Technological Framework for Modelling Shared Virtual Spaces: Languages and Domotic Applications
- Agents with Personality for Videogames
- Monocular Tracking with a Mixture of View-Dependent Learned Models
- Towards Hands-Free Interfaces Based on Real-Time Robust Facial Gesture Recognition
- Upper Body Tracking for Interactive Applications.