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Articulated Motion and Deformable Objects 4th International Conference, AMDO 2006, Port d'Andratx, Mallorca, Spain, July 11-14, 2006, Proceedings /

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor Corporativo: SpringerLink (Online service)
Otros Autores: Perales, Francisco J. (Editor ), Fisher, Robert B. (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2006.
Edición:1st ed. 2006.
Colección:Image Processing, Computer Vision, Pattern Recognition, and Graphics ; 4069
Temas:
Acceso en línea:Texto Completo
Tabla de Contenidos:
  • Articulated Motion and Deformable Objects AMD$O^{?e}$ 2006
  • A Study on Human Gaze Detection Based on 3D Eye Model
  • Robust Fake Iris Detection
  • A Study on Fast Iris Restoration Based on Focus Checking
  • A Spatio-temporal Metric for Dynamic Mesh Comparison
  • Facetoface: An Isometric Model for Facial Animation
  • Matching Two-Dimensional Articulated Shapes Using Generalized Multidimensional Scaling
  • Further Developments in Geometrical Algorithms for Ear Biometrics
  • Composition of Complex Motion Models from Elementary Human Motions
  • Acquisition of Articulated Human Body Models Using Multiple Cameras
  • Recovering Articulated Non-rigid Shapes, Motions and Kinematic Chains from Video
  • 3D Shape Reconstruction of Trunk Swaying Human Body Segments
  • Combined Head, Lips, Eyebrows, and Eyelids Tracking Using Adaptive Appearance Models
  • Mobile Path and Spin 3D Tracking and Reconstruction
  • Generalized SCODEF Deformations on Subdivision Surfaces
  • Viewpoint Insensitive Posture Representation for Action Recognition
  • Ballistic Hand Movements
  • Collision Detection Trough Deconstruction of Articulated Objects
  • Probabilistic Spatio-temporal 2D-Model for Pedestrian Motion Analysis in Monocular Sequences
  • Predicting 3D People from 2D Pictures
  • Certain Object Segmentation Based on AdaBoost Learning and Nodes Aggregation Iterative Graph-Cuts
  • Learning Deformations of Human Arm Movement to Adapt to Environmental Constraints
  • Three-Dimensional Mapping from Stereo Images with Geometrical Rectification
  • Transferring a Labeled Generic Rig to Animate Face Models
  • Virtual Characters as Emotional Interaction Element in the User Interfaces
  • Face Modeling and Wrinkle Simulation Using Convolution Surface
  • Cascade of Fusion for Adaptive Classifier Combination Using Context-Awareness
  • Modeling Relaxed Hand Shape for Character Animation
  • Boundary Fragment Matching and Articulated Pose Under Occlusion
  • Object Tracking and Elimination Using Level-of-Detail Canny Edge Maps
  • Facial Expression Recognition in Various Internal States Using Independent Component Analysis
  • Gender Identification on the Teeth Based on Principal Component Analysis Representation
  • Grasp Motion Synthesis Based on Object Features
  • Carrying Object Detection Using Pose Preserving Dynamic Shape Models
  • Person Recognition Using Human Head Motion Information
  • Matching Deformable Features Based on Oriented Multi-scale Filter Banks
  • Principal Spine Shape Deformation Modes Using Riemannian Geometry and Articulated Models
  • Automatic Pose Correction for Local Feature-Based Face Authentication
  • An Adaptive 3D Surface Mesh Cutting Operation
  • Action Recognition Using Motion Primitives and Probabilistic Edit Distance
  • Shape-Motion Based Athlete Tracking for Multilevel Action Recognition
  • Finding Articulated Body in Time-Series Volume Data
  • Emotional Facial Expression Classification for Multimodal User Interfaces
  • Posture Constraints for Bayesian Human Motion Tracking
  • Efficient Incorporation of Motionless Foreground Objects for Adaptive Background Segmentation
  • Interactive Soft Object Simulation with Quadratic Finite Elements
  • An Alternative to Medial Axis for the 3D Reconstruction of Unorganized Set of Points Using Implicit Surfaces
  • Modeling Timing Structure in Multimedia Signals
  • Human Motion Synthesis by Motion Manifold Learning and Motion Primitive Segmentation
  • Towards an Integrated Technological Framework for Modelling Shared Virtual Spaces: Languages and Domotic Applications
  • Agents with Personality for Videogames
  • Monocular Tracking with a Mixture of View-Dependent Learned Models
  • Towards Hands-Free Interfaces Based on Real-Time Robust Facial Gesture Recognition
  • Upper Body Tracking for Interactive Applications.