Advances in Computer Graphics 24th Computer Graphics International Conference, CGI 2006, Hangzhou, China, June 26-28, 2006, Proceedings /
th The 24 Computer Graphics International Conference (CGI 2006) was held during June 26-28, 2006, in Hangzhou, China. This volume contains 39 full papers and 39 short papers accepted by CGI 2006. CGI conference was initially founded by the Computer Graphics Society in 1983 and has now become a widel...
Clasificación: | Libro Electrónico |
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Autor Corporativo: | |
Otros Autores: | , , |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Berlin, Heidelberg :
Springer Berlin Heidelberg : Imprint: Springer,
2006.
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Edición: | 1st ed. 2006. |
Colección: | Image Processing, Computer Vision, Pattern Recognition, and Graphics ;
4035 |
Temas: | |
Acceso en línea: | Texto Completo |
Tabla de Contenidos:
- Regular Papers
- Wang-Tiles for the Simulation and Visualization of Plant Competition
- Multi-layered Stack Mosaic with Rotatable Objects
- Appearance and Geometry Completion with Constrained Texture Synthesis
- Highly Stylised Drawn Animation
- Non-uniform Differential Mesh Deformation
- Skeleton-Based Shape Deformation Using Simplex Transformations
- Skeleton-Driven Animation Transfer Based on Consistent Volume Parameterization
- Sketch Based Mesh Fusion
- Real-Time Rendering of Point Based Water Surfaces
- Controllable Multi-phase Smoke with Lagrangian Particles
- An Approximate Image-Space Approach for Real-Time Rendering of Deformable Translucent Objects
- Interactively Rendering Dynamic Caustics on GPU
- Fuzziness Driven Adaptive Sampling for Monte Carlo Global Illuminated Rendering
- Manifold Parameterization
- Sub-sampling for Efficient Spectral Mesh Processing
- Active Contours with Level-Set for Extracting Feature Curves from Triangular Meshes
- A Feature-Preserving and Volume-Constrained Flow for Fairing Irregular Meshes
- Matching 2D Shapes Using U Descriptors
- Electric Field Force Features-Harmonic Representation for 3D Shape Similarity
- A Novel Data Hiding Algorithm Using Normal Vectors of 3D Model
- Shape Matching Based on Fully Automatic Face Detection on Triangular Meshes
- Skin Color Analysis in HSV Color Space and Rendering with Fine Scale Skin Structure
- Comprehending and Transferring Facial Expressions Based on Statistical Shape and Texture Models
- Real-Time Facial Expression Mapping for High Resolution 3D Meshes
- A Comparison of Three Techniques to Interact in Large Virtual Environments Using Haptic Devices with Limited Workspace
- Trajectory-Based Grasp Interaction for Virtual Environments
- Research on User-Centered Design and Recognition Pen Gestures
- Simulating Pedestrian Behavior with Potential Fields
- Providing Full Awareness to Distributed Virtual Environments Based on Peer-to-Peer Architectures
- Motion Editing with the State Feedback Dynamic Model
- Content-Based Human Motion Retrieval with Automatic Transition
- MIP-Guided Vascular Image Visualization with Multi-Dimensional Transfer Function
- Automatic Foreground Extraction of Head Shoulder Images
- Direct Volume Rendering of Volumetric Protein Data
- Subdivision Depth Computation for Extra-Ordinary Catmull-Clark Subdivision Surface Patches
- An Approach for Embedding Regular Analytic Shapes with Subdivision Surfaces
- Adaptive Point-Cloud Surface Interpretation
- An Accurate Vertex Normal Computation Scheme
- Short Papers
- A Visibility-Based Automatic Path Generation Method for Virtual Colonoscopy
- Dynamic Medial Axes of Planar Shapes
- Steganography on 3D Models Using a Spatial Subdivision Technique
- Addressing Scalability Issues in Large-Scale Collaborative Virtual Environment
- Symmetric Tiling Patterns with the Extended Picard Group in Three-Dimensional Space
- An Efficient Keyframe Extraction from Motion Capture Data
- Visualization of Whole Genome Alignment with LOD Representation
- Steganography for Three-Dimensional Models
- Feature Sensitive Out-of-Core Chartification of Large Polygonal Meshes
- Simulating Reactive Motions for Motion Capture Animation
- Real-Time Shadow Volume Algorithm for Subdivision Surface Based Models
- Human Animation from 2D Correspondence Based on Motion Trend Prediction
- A Straightforward and Intuitive Approach on Generation and Display of Crack-Like Patterns on 3D Objects
- Near-Optimum Adaptive Tessellation of General Catmull-Clark Subdivision Surfaces
- Spline Thin-Shell Simulation of Manifold Surfaces
- Target Shape Controlled Cloud Animation
- Plausible Locomotion for Bipedal Creatures Using Motion Warping and Inverse Kinematics
- Aerial Image Relighting: Simulating Time of Day Variations
- Compression of Complex Animated Meshes
- A Video-Driven Approach to Continuous Human Motion Synthesis
- Spatio-temporal Visualization of Battlefield Entities and Events
- 3D City Model Generation from Ground Images
- Anticipation Effect Generation for Character Animation
- Real-Time Simulation of Dynamic Mirage Scenes
- Improving the Interval Ray Tracing of Implicit Surfaces
- Algorithms for Vector Graphic Optimization and Compression
- Detail-Preserving Local Editing for Point-Sampled Geometry
- Automatic Stained Glass Rendering
- Vision-Based Augmented Reality Visual Guidance with Keyframes
- Optimized Framework for Real Time Hair Simulation
- Optimizing Mesh Construction for Quad/Triangle Schemes
- Rendering Optical Effects Based on Spectra Representation in Complex Scenes
- GVF-Based Transfer Functions for Volume Rendering
- Quasi-physical Simulation of Large-Scale Dynamic Forest Scenes
- Properties of G1 Continuity Conditions Between Two B-Spline Surfaces
- Automated Face Identification Using Volume-Based Facial Models
- Feature Curves with Cross Curvature Control on Catmull-Clark Subdivision Surfaces.