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Advances in Computer Graphics 24th Computer Graphics International Conference, CGI 2006, Hangzhou, China, June 26-28, 2006, Proceedings /

th The 24 Computer Graphics International Conference (CGI 2006) was held during June 26-28, 2006, in Hangzhou, China. This volume contains 39 full papers and 39 short papers accepted by CGI 2006. CGI conference was initially founded by the Computer Graphics Society in 1983 and has now become a widel...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor Corporativo: SpringerLink (Online service)
Otros Autores: Seidel, Hans-Peter (Editor ), Nishita, Tomoyuki (Editor ), Peng, Qunsheng (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2006.
Edición:1st ed. 2006.
Colección:Image Processing, Computer Vision, Pattern Recognition, and Graphics ; 4035
Temas:
Acceso en línea:Texto Completo
Tabla de Contenidos:
  • Regular Papers
  • Wang-Tiles for the Simulation and Visualization of Plant Competition
  • Multi-layered Stack Mosaic with Rotatable Objects
  • Appearance and Geometry Completion with Constrained Texture Synthesis
  • Highly Stylised Drawn Animation
  • Non-uniform Differential Mesh Deformation
  • Skeleton-Based Shape Deformation Using Simplex Transformations
  • Skeleton-Driven Animation Transfer Based on Consistent Volume Parameterization
  • Sketch Based Mesh Fusion
  • Real-Time Rendering of Point Based Water Surfaces
  • Controllable Multi-phase Smoke with Lagrangian Particles
  • An Approximate Image-Space Approach for Real-Time Rendering of Deformable Translucent Objects
  • Interactively Rendering Dynamic Caustics on GPU
  • Fuzziness Driven Adaptive Sampling for Monte Carlo Global Illuminated Rendering
  • Manifold Parameterization
  • Sub-sampling for Efficient Spectral Mesh Processing
  • Active Contours with Level-Set for Extracting Feature Curves from Triangular Meshes
  • A Feature-Preserving and Volume-Constrained Flow for Fairing Irregular Meshes
  • Matching 2D Shapes Using U Descriptors
  • Electric Field Force Features-Harmonic Representation for 3D Shape Similarity
  • A Novel Data Hiding Algorithm Using Normal Vectors of 3D Model
  • Shape Matching Based on Fully Automatic Face Detection on Triangular Meshes
  • Skin Color Analysis in HSV Color Space and Rendering with Fine Scale Skin Structure
  • Comprehending and Transferring Facial Expressions Based on Statistical Shape and Texture Models
  • Real-Time Facial Expression Mapping for High Resolution 3D Meshes
  • A Comparison of Three Techniques to Interact in Large Virtual Environments Using Haptic Devices with Limited Workspace
  • Trajectory-Based Grasp Interaction for Virtual Environments
  • Research on User-Centered Design and Recognition Pen Gestures
  • Simulating Pedestrian Behavior with Potential Fields
  • Providing Full Awareness to Distributed Virtual Environments Based on Peer-to-Peer Architectures
  • Motion Editing with the State Feedback Dynamic Model
  • Content-Based Human Motion Retrieval with Automatic Transition
  • MIP-Guided Vascular Image Visualization with Multi-Dimensional Transfer Function
  • Automatic Foreground Extraction of Head Shoulder Images
  • Direct Volume Rendering of Volumetric Protein Data
  • Subdivision Depth Computation for Extra-Ordinary Catmull-Clark Subdivision Surface Patches
  • An Approach for Embedding Regular Analytic Shapes with Subdivision Surfaces
  • Adaptive Point-Cloud Surface Interpretation
  • An Accurate Vertex Normal Computation Scheme
  • Short Papers
  • A Visibility-Based Automatic Path Generation Method for Virtual Colonoscopy
  • Dynamic Medial Axes of Planar Shapes
  • Steganography on 3D Models Using a Spatial Subdivision Technique
  • Addressing Scalability Issues in Large-Scale Collaborative Virtual Environment
  • Symmetric Tiling Patterns with the Extended Picard Group in Three-Dimensional Space
  • An Efficient Keyframe Extraction from Motion Capture Data
  • Visualization of Whole Genome Alignment with LOD Representation
  • Steganography for Three-Dimensional Models
  • Feature Sensitive Out-of-Core Chartification of Large Polygonal Meshes
  • Simulating Reactive Motions for Motion Capture Animation
  • Real-Time Shadow Volume Algorithm for Subdivision Surface Based Models
  • Human Animation from 2D Correspondence Based on Motion Trend Prediction
  • A Straightforward and Intuitive Approach on Generation and Display of Crack-Like Patterns on 3D Objects
  • Near-Optimum Adaptive Tessellation of General Catmull-Clark Subdivision Surfaces
  • Spline Thin-Shell Simulation of Manifold Surfaces
  • Target Shape Controlled Cloud Animation
  • Plausible Locomotion for Bipedal Creatures Using Motion Warping and Inverse Kinematics
  • Aerial Image Relighting: Simulating Time of Day Variations
  • Compression of Complex Animated Meshes
  • A Video-Driven Approach to Continuous Human Motion Synthesis
  • Spatio-temporal Visualization of Battlefield Entities and Events
  • 3D City Model Generation from Ground Images
  • Anticipation Effect Generation for Character Animation
  • Real-Time Simulation of Dynamic Mirage Scenes
  • Improving the Interval Ray Tracing of Implicit Surfaces
  • Algorithms for Vector Graphic Optimization and Compression
  • Detail-Preserving Local Editing for Point-Sampled Geometry
  • Automatic Stained Glass Rendering
  • Vision-Based Augmented Reality Visual Guidance with Keyframes
  • Optimized Framework for Real Time Hair Simulation
  • Optimizing Mesh Construction for Quad/Triangle Schemes
  • Rendering Optical Effects Based on Spectra Representation in Complex Scenes
  • GVF-Based Transfer Functions for Volume Rendering
  • Quasi-physical Simulation of Large-Scale Dynamic Forest Scenes
  • Properties of G1 Continuity Conditions Between Two B-Spline Surfaces
  • Automated Face Identification Using Volume-Based Facial Models
  • Feature Curves with Cross Curvature Control on Catmull-Clark Subdivision Surfaces.