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Perception and Interactive Technologies International Tutorial and Research Workshop, Kloster Irsee, PIT 2006, Germany, June 19-21, 2006 /

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor Corporativo: SpringerLink (Online service)
Otros Autores: André, Elisabeth (Editor ), Dybkjær, Laila (Editor ), Minker, Wolfgang (Editor ), Neumann, Heiko (Editor ), Weber, Michael (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2006.
Edición:1st ed. 2006.
Colección:Lecture Notes in Artificial Intelligence, 4021
Temas:
Acceso en línea:Texto Completo
Tabla de Contenidos:
  • Head Pose and Eye Gaze Tracking
  • Guiding Eye Movements for Better Communication and Augmented Vision
  • Detection of Head Pose and Gaze Direction for Human-Computer Interaction
  • Modelling and Simulation of Perception
  • Modelling and Simulation of Spontaneous Perception Switching with Ambiguous Visual Stimuli in Augmented Vision Systems
  • Neural Network Architecture for Modeling the Joint Visual Perception of Orientation, Motion, and Depth
  • Integrating Information from Multiple Channels
  • AutoSelect: What You Want Is What You Get: Real-Time Processing of Visual Attention and Affect
  • Emotion Recognition Using Physiological and Speech Signal in Short-Term Observation
  • Visual and Auditory Displays Driven by Perceptive Principles
  • Visual Attention in Auditory Display
  • A Perceptually Optimized Scheme for Visualizing Gene Expression Ratios with Confidence Values
  • Spoken Dialogue Systems
  • Combining Speech User Interfaces of Different Applications
  • Learning and Forgetting of Speech Commands in Automotive Environments
  • Help Strategies for Speech Dialogue Systems in Automotive Environments
  • Multimodal and Situated Dialogue Systems
  • Information Fusion for Visual Reference Resolution in Dynamic Situated Dialogue
  • Speech and 2D Deictic Gesture Reference to Virtual Scenes
  • Combining Modality Theory and Context Models
  • Integration of Perceptive Technologies and Animation
  • Visual Interaction in Natural Human-Machine Dialogue
  • Multimodal Sensing, Interpretation and Copying of Movements by a Virtual Agent
  • Poster Session
  • Perception of Dynamic Facial Expressions of Emotion
  • Multi-level Face Tracking for Estimating Human Head Orientation in Video Sequences
  • The Effect of Prosodic Features on the Interpretation of Synthesised Backchannels
  • Unsupervised Learning of Spatio-temporal Primitives of Emotional Gait
  • System Demonstrations
  • Talking with Higgins: Research Challenges in a Spoken Dialogue System
  • Location-Based Interaction with Children for Edutainment
  • An Immersive Game - Augsburg Cityrun
  • Gaze-Contingent Spatio-temporal Filtering in a Head-Mounted Display
  • A Single-Camera Remote Eye Tracker
  • Miniature 3D TOF Camera for Real-Time Imaging.