Persuasive Technology First International Conference on Persuasive Technology for Human Well-Being, PERSUASIVE 2006, Eindhoven, The Netherlands, May 18-19, 2006, Proceedings /
Persuasive technology is the general class of technology that has the explicit purpose of changing human attitudes and behaviours. Persuasive technologies apply principles of social psychology in influencing people; principles of credibility, trust, reciprocity, authority and the like. Social psycho...
Clasificación: | Libro Electrónico |
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Autor Corporativo: | |
Otros Autores: | , , , , |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Berlin, Heidelberg :
Springer Berlin Heidelberg : Imprint: Springer,
2006.
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Edición: | 1st ed. 2006. |
Colección: | Information Systems and Applications, incl. Internet/Web, and HCI ;
3962 |
Temas: | |
Acceso en línea: | Texto Completo |
Tabla de Contenidos:
- Persuasive Technology for Human Well-Being: Setting the Scene
- Persuasive Technology for Human Well-Being: Setting the Scene
- Psychological Principles of Persuasive Technology
- The Six Most Powerful Persuasion Strategies
- Changing Induced Moods Via Virtual Reality
- Technology Adds New Principles to Persuasive Psychology: Evidence from Health Education
- Persuasiveness of a Mobile Lifestyle Coaching Application Using Social Facilitation
- Cueing Common Ecological Behaviors to Increase Environmental Attitudes
- Persuasive Appliances: Goal Priming and Behavioral Response to Product-Integrated Energy Feedback
- The Persuasive Power of Mediated Risk Experiences
- Social Presence as a Conduit to the Social Dimensions of Online Trust
- Persuasive Technology: Theory and Modelling
- Feeling Strangely Fine: The Well-Being Economy in Popular Games
- Our Place or Mine? Exploration into Collectivism-Focused Persuasive Technology Design
- Persuasion Artifices to Promote Wellbeing
- Well-Being to "Well Done!": The Development Cycle in Role-Playing Games
- Using Computational Agents to Motivate Diet Change
- Investigating Social Software as Persuasive Technology
- Towards an Architecture for an Adaptive Persuasive System
- Persuasive Technology: Design, Applications and Evaluations
- Persuasive Design: Fringes and Foundations
- The PowerHhouse: A Persuasive Computer Game Designed to Raise Awareness of Domestic Energy Consumption
- Break the Habit! Designing an e-Therapy Intervention Using a Virtual Coach in Aid of Smoking Cessation
- Persuasive Technologies in Education: Improving Motivation to Read and Write for Children
- Communication and Persuasion Technology: Psychophysiology of Emotions and User-Profiling
- Effect of a Virtual Coach on Athletes' Motivation
- Self-management of Vascular Patients Activated by the Internet and Nurses: Rationale and Design
- Visualizing Energy Consumption of Radiators
- Ethics of Persuasive Technology
- Captology: A Critical Review
- Persuasive Gerontechnology
- Persuasive GERONtechnology: An Introduction
- Persuasive Technology for Leisure and Health: Development of a Personal Navigation Tool
- Persuasive Story Table: Promoting Exchange of Life History Stories Among Elderly in Institutions
- Persuasive Pillboxes: Improving Medication Adherence with Personal Digital Assistants
- Persuasive GERONtechnology: Reaping Technology's Coaching Benefits at Older Age
- Ambient Intelligence and Persuasive Technology
- perCues: Trails of Persuasion for Ambient Intelligence
- Biofeedback Revisited: Dynamic Displays to Improve Health Trajectories
- Erratum
- The PowerHouse: A Persuasive Computer Game Designed to Raise Awareness of Domestic Energy Consumption.