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160923s2016 sz | s |||| 0|eng d |
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|a 9783319432984
|9 978-3-319-43298-4
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|a 10.1007/978-3-319-43298-4
|2 doi
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|a QA76.758
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|a UMZ
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|a UMZ
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|a 005.1
|2 23
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|a Vissers, Chris A.
|e author.
|4 aut
|4 http://id.loc.gov/vocabulary/relators/aut
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|a Architectural Design
|h [electronic resource] :
|b Conception and Specification of Interactive Systems /
|c by Chris A. Vissers, Luís Ferreira Pires, Dick A.C. Quartel, Marten van Sinderen.
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|a 1st ed. 2016.
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|a Cham :
|b Springer International Publishing :
|b Imprint: Springer,
|c 2016.
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300 |
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|a XXII, 388 p. 276 illus., 215 illus. in color.
|b online resource.
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
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|a text file
|b PDF
|2 rda
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|a 1. Systems and Systems Design -- 2. Design Models and Design Languages -- 3. Basic Design Concepts -- 4. Behaviour Modelling with Casually Related Actions -- 5. Behaviour Structuring -- 6. Interaction Refinement and Abstraction -- 7. Interaction Systems -- 8. Service Design -- 9. Service Elements -- 10. Protocol Design -- 11. Protocol Elements -- 12. Reference Models and Standard Interaction Systems.
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|a This book presents a design methodology that is practically applicable to the architectural design of a broad range of systems. It is based on fundamental design concepts to conceive and specify the required functional properties of a system, while abstracting from the specific implementation functions and technologies that can be chosen to build the system. Abstraction and precision are indispensable when it comes to understanding complex systems and precisely creating and representing them at a high functional level. Once understood, these concepts appear natural, self-evident and extremely powerful, since they can directly, precisely and concisely reflect what is considered essential for the functional behavior of a system. The first two chapters present the global views on how to design systems and how to interpret terms and meta-concepts. This informal introduction provides the general context for the remainder of the book. On a more formal level, Chapters 3 through 6 present the main basic design concepts, illustrating them with examples. Language notations are introduced along with the basic design concepts. Lastly, Chapters 7 to 12 discuss the more intricate basic design concepts of interactive systems by focusing on their common functional goal. These chapters are recommended to readers who have a particular interest in the design of protocols and interfaces for various systems. The didactic approach makes it suitable for graduate students who want to develop insights into and skills in developing complex systems, as well as practitioners in industry and large organizations who are responsible for the design and development of large and complex systems. It includes numerous tangible examples from various fields, and several appealing exercises with their solutions.
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|a Software engineering.
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650 |
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|a Software engineering-Management.
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|a Computer networks .
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|a Software Engineering.
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|a Software Management.
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|a Computer Communication Networks.
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700 |
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|a Pires, Luís Ferreira.
|e author.
|4 aut
|4 http://id.loc.gov/vocabulary/relators/aut
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700 |
1 |
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|a Quartel, Dick A.C.
|e author.
|4 aut
|4 http://id.loc.gov/vocabulary/relators/aut
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700 |
1 |
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|a van Sinderen, Marten.
|e author.
|4 aut
|4 http://id.loc.gov/vocabulary/relators/aut
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710 |
2 |
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|a SpringerLink (Online service)
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773 |
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|t Springer Nature eBook
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776 |
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|i Printed edition:
|z 9783319432977
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776 |
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|i Printed edition:
|z 9783319432991
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776 |
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|i Printed edition:
|z 9783319827834
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|u https://doi.uam.elogim.com/10.1007/978-3-319-43298-4
|z Texto Completo
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912 |
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|a ZDB-2-SCS
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912 |
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|a ZDB-2-SXCS
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950 |
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|a Computer Science (SpringerNature-11645)
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950 |
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|a Computer Science (R0) (SpringerNature-43710)
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