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Distributed, Ambient and Pervasive Interactions 4th International Conference, DAPI 2016, Held as Part of HCI International 2016, Toronto, ON, Canada, July 17-22, 2016, Proceedings /

This book constitutes the refereed proceedings of the 4th International Conference on Distributed, Ambient, and Pervasive Interactions, DAPI 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, held in Toronto, ON, Canada, in July 2016 and received a tota...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor Corporativo: SpringerLink (Online service)
Otros Autores: Streitz, Norbert (Editor ), Markopoulos, Panos (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Cham : Springer International Publishing : Imprint: Springer, 2016.
Edición:1st ed. 2016.
Colección:Information Systems and Applications, incl. Internet/Web, and HCI ; 9749
Temas:
Acceso en línea:Texto Completo
Tabla de Contenidos:
  • Towards Ubiquitous Service Design & Development Approach
  • Exploring Design for Multi-device, Multi-environment and Multimodal Connected Experiences
  • Investigating Low-Cost Wireless Occupancy Sensors for Beds
  • User Interface Design for Ambient Assisted Living Systems
  • Establishing Guidelines for User Quality of Experience in Ubiquitous Systems
  • Towards Big Data Interactive Visualization in Ambient Intelligence Environments
  • End-User Development Tools for the Smart Home: A Systematic Literature Review
  • The Interaction Design Research about 3D Demo Animation in Smart Home
  • A Formal Model for Context-Aware Semantic Augmented Reality Systems
  • How to support the design of user-oriented product-related services
  • Design and Sensitive Configurations: Memory and Learning Neural Circuits Correlated with the Creative Processes in Design
  • Data-driven Smart Home System for Elderly People based on Web Technologies
  • A Unified Framework for Remote Collaboration using Interactive AR Authoring and Hands Tracking
  • Game Design and Neuroscience cooperation in the Challenge-based Immersion in mobile devices as tablets and smartphones
  • Exploring machine learning object classification for interactive proximity surfaces
  • Machine Learning and Location Fingerprinting to improve UX in a Ubiquitous Application
  • Exploring the Ergonomic Issues of User-Defined Mid-Air Gestures for Interactive Product Exhibition
  • Facial Tracking-Assisted Hand Pointing Technique for Wall-Sized Displays
  • 3-Dimensional Face from a Single Face Image with Various Expressions
  • Landmark Detection and Tracking for Spatial AR Interaction
  • Mid-Air Gestures for Virtual Modeling with Leap Motion
  • Fashion design and tactile perception: a teaching/learning methodology to enable visually handicapped people to identify textile structures
  • Towards Effective Interventive Health Applications: On the Problem of User Triggering
  • Body Storytlling and the Performance of Memory: Arts-Based-Research and Human Enhancement
  • Voices of the Internet of Things: An Exploration of Multiple Voice Effects in Smart Homes
  • Mental Model Development Using Collaborative 3D Virtual Environments
  • Effects of playing mobile games while driving
  • Empirical Study of Humor Support in Social Human-Robot Interaction
  • Laughter and humour as conversational mind-reading displays
  • Smart Bugs and Digital Banana Peels: Accidental Humor in Smart Environments
  • Ambient Scripts in Humor and Beyond
  • Affect and atmosphere in controlled responsive environments
  • Towards simulation of semantic generation and detection of humorous response
  • Infusing Humor in Unexpected Events
  • When Worlds and Scripts Collide
  • On Feasibility of Crowdsourced Mobile Sensing for Smarter City Life
  • Quantitative, Qualitative, and Historical Urban Data Visualization Tools for Professionals and Stakeholders
  • Computational Community: A Procedural Approach to Guide Collective Human Behavior Towards Achieving a Flourished Society
  • Transcendent Telepresence: Tele-communication better than Face to Face interaction
  • An improvisation based framework for interactive urban environments
  • Live Sound System with Social Media for Remotely Conducting Wildlife Monitoring
  • User Participatory Sensing for Disaster Detection and Mitigation in Urban Environments
  • The Use of Historical Information to Support Civic Crowdsourcing
  • One to Many: Opportunities to Understanding Collective Behaviors in Urban Environments Through Individual's Passively-Collected Locative Data
  • Gamification and Social Dynamics: Insights from a Corporate Cycling Campaign.