Distributed, Ambient and Pervasive Interactions 4th International Conference, DAPI 2016, Held as Part of HCI International 2016, Toronto, ON, Canada, July 17-22, 2016, Proceedings /
This book constitutes the refereed proceedings of the 4th International Conference on Distributed, Ambient, and Pervasive Interactions, DAPI 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, held in Toronto, ON, Canada, in July 2016 and received a tota...
Clasificación: | Libro Electrónico |
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Autor Corporativo: | |
Otros Autores: | , |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Cham :
Springer International Publishing : Imprint: Springer,
2016.
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Edición: | 1st ed. 2016. |
Colección: | Information Systems and Applications, incl. Internet/Web, and HCI ;
9749 |
Temas: | |
Acceso en línea: | Texto Completo |
Tabla de Contenidos:
- Towards Ubiquitous Service Design & Development Approach
- Exploring Design for Multi-device, Multi-environment and Multimodal Connected Experiences
- Investigating Low-Cost Wireless Occupancy Sensors for Beds
- User Interface Design for Ambient Assisted Living Systems
- Establishing Guidelines for User Quality of Experience in Ubiquitous Systems
- Towards Big Data Interactive Visualization in Ambient Intelligence Environments
- End-User Development Tools for the Smart Home: A Systematic Literature Review
- The Interaction Design Research about 3D Demo Animation in Smart Home
- A Formal Model for Context-Aware Semantic Augmented Reality Systems
- How to support the design of user-oriented product-related services
- Design and Sensitive Configurations: Memory and Learning Neural Circuits Correlated with the Creative Processes in Design
- Data-driven Smart Home System for Elderly People based on Web Technologies
- A Unified Framework for Remote Collaboration using Interactive AR Authoring and Hands Tracking
- Game Design and Neuroscience cooperation in the Challenge-based Immersion in mobile devices as tablets and smartphones
- Exploring machine learning object classification for interactive proximity surfaces
- Machine Learning and Location Fingerprinting to improve UX in a Ubiquitous Application
- Exploring the Ergonomic Issues of User-Defined Mid-Air Gestures for Interactive Product Exhibition
- Facial Tracking-Assisted Hand Pointing Technique for Wall-Sized Displays
- 3-Dimensional Face from a Single Face Image with Various Expressions
- Landmark Detection and Tracking for Spatial AR Interaction
- Mid-Air Gestures for Virtual Modeling with Leap Motion
- Fashion design and tactile perception: a teaching/learning methodology to enable visually handicapped people to identify textile structures
- Towards Effective Interventive Health Applications: On the Problem of User Triggering
- Body Storytlling and the Performance of Memory: Arts-Based-Research and Human Enhancement
- Voices of the Internet of Things: An Exploration of Multiple Voice Effects in Smart Homes
- Mental Model Development Using Collaborative 3D Virtual Environments
- Effects of playing mobile games while driving
- Empirical Study of Humor Support in Social Human-Robot Interaction
- Laughter and humour as conversational mind-reading displays
- Smart Bugs and Digital Banana Peels: Accidental Humor in Smart Environments
- Ambient Scripts in Humor and Beyond
- Affect and atmosphere in controlled responsive environments
- Towards simulation of semantic generation and detection of humorous response
- Infusing Humor in Unexpected Events
- When Worlds and Scripts Collide
- On Feasibility of Crowdsourced Mobile Sensing for Smarter City Life
- Quantitative, Qualitative, and Historical Urban Data Visualization Tools for Professionals and Stakeholders
- Computational Community: A Procedural Approach to Guide Collective Human Behavior Towards Achieving a Flourished Society
- Transcendent Telepresence: Tele-communication better than Face to Face interaction
- An improvisation based framework for interactive urban environments
- Live Sound System with Social Media for Remotely Conducting Wildlife Monitoring
- User Participatory Sensing for Disaster Detection and Mitigation in Urban Environments
- The Use of Historical Information to Support Civic Crowdsourcing
- One to Many: Opportunities to Understanding Collective Behaviors in Urban Environments Through Individual's Passively-Collected Locative Data
- Gamification and Social Dynamics: Insights from a Corporate Cycling Campaign.