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HCI in Business, Government, and Organizations: eCommerce and Innovation Third International Conference, HCIBGO 2016, Held as Part of HCI International 2016, Toronto, Canada, July 17-22, 2016, Proceedings, Part I /

This volume constitutes the refereed proceedings of the Third International Conference on HCI in Business, Government and Organizations, HCIBGO 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, which took place in Toronto, Canada, in July 2016. HCII 20...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor Corporativo: SpringerLink (Online service)
Otros Autores: Nah, Fiona Fui-Hoon (Editor ), Tan, Chuan-Hoo (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Cham : Springer International Publishing : Imprint: Springer, 2016.
Edición:1st ed. 2016.
Colección:Information Systems and Applications, incl. Internet/Web, and HCI ; 9751
Temas:
Acceso en línea:Texto Completo

MARC

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245 1 0 |a HCI in Business, Government, and Organizations: eCommerce and Innovation  |h [electronic resource] :  |b Third International Conference, HCIBGO 2016, Held as Part of HCI International 2016, Toronto, Canada, July 17-22, 2016, Proceedings, Part I /  |c edited by Fiona Fui-Hoon Nah, Chuan-Hoo Tan. 
250 |a 1st ed. 2016. 
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300 |a XXIV, 587 p. 166 illus.  |b online resource. 
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490 1 |a Information Systems and Applications, incl. Internet/Web, and HCI ;  |v 9751 
505 0 |a Social media for business -- Technology Diffusion through Social Networks: An Example of Technology Integrated Instruction -- Exploring The Effects of Source Credibility on Information Adoption on YouTube -- Phase 1 of 3: Will a LinkedIn (TM) Jr. Optimize Internships for High School STEM Students -- Internet Use and Happiness -- Bringing E-commerce to Social Networks -- Evaluating Academic Answer Quality: A Pilot Study on ResearchGate Q&A -- From Mumbai to Paris: Experiencing Disasters Across Social Media -- Communicating Product User Reviews and Ratings in Interfaces for e-Commerce: A Multimodal Approach -- Multimodal Impact on Consumer Purchase Decisions: Initial Results -- Media Selection: A method for understanding user choices among popular social media platforms -- Professional Personal Branding: Using A "Think-aloud" Protocol to Investigate How Recruiters Judge Linkedin Profile Pictures -- Social Media and Accessibility -- The Effects of Social Structure Overlap and Profile Extensiveness on Facebook Friend Requests -- Participation in Open Knowledge-Sharing Community: Expectancy Value Perspective -- Electronic, mobile and ubiquitous commerce -- Credibility of Algorithm Based Decentralized Computer Networks Governing Personal Finances: The Case of Cryptocurrency -- Swiping vs. Scrolling in Mobile Shopping Applications -- How Do Consumers Behave in Social Commerce? An Investigation through Clickstream Data -- Semantic Support for Visual Data Analyses in Electronic Commerce Settings -- Bridging the gap between the stakeholders and the users at Alibaba.com -- The Role of a Retailer in Designing Our Connected Future -- Ontology-Based Adaptive and Customizable Navigation Method in Online Retailing Websites -- Learning from Emerging and Mature Markets to Design Mobile P2P Payment Experiences -- Knowledge Sharing-Based Value Co-Creation between E-commerce Enterprises and Logistics Service Providers -- Website Location Strategies Review Under Hofstede's Cultural Dimensions -- A Genetic Algorithm Based Model for Chinese Phishing E-Commerce Websites Detection -- Business analytics and visualization -- Using Digital Infrastructures to Conceptualize Sensing and Responding in Human-Computer Interaction -- Exploring a LOD-based Application for Military Movie Retrieval -- High availability of Big-Geo-Data as a Platform as a Service -- Cognitive Benefits of a Simple Visual Metrics Architecture -- Converting Opinion into Knowledge: Improving User Experience and Analytics of Online Polls -- Generating Competitive Intelligence Digests with a LDA-based Method: A Case of BT Intellact -- Visualizing Opportunities of Collaboration in Large Research Organizations -- Branding, Marketing and Consumer Behaviour -- The Influence of Trust Building User Interface Elements of Web Shops on E-Trust -- "Tell Me Who You Are, and I Will Show You What You Get" - The Use of Individuals' Identity for Information Technology Customization -- Social Influence and Emotional state while Shopping -- Sensing Distress - Towards a Blended Method for Detecting and Responding to Problematic Customer Experience Events -- The Multisensory Effects of Atmospheric Cues on Online Shopping Satisfaction -- A Short-Term Twofold Impact on Banner Ads -- Improving Online Customer Shopping Experience with Computer Vision and Machine Learning Methods -- Why People Resist to Internet Finance: From the perspective of process virtualization theory -- How Does The Device Change Your Choice: A Goal-Activation Perspective -- Interactive e-Branding in e-Commerce Interfaces: Survey Results and Implications -- The Social Dimension of Mobile Commerce - Engaging Customers through Group Purchase -- Digital innovation -- Diffusion of Innovations: The Case Study of Oman's e-Payment Gateway -- Improving the Front End of Innovation: The Case of Mobile Commerce Services -- Information Technology Adoption: Do Performance Objectives and Incentive Structures Make a Difference -- The Outcome-based Collaborative Brainstorming of Strategic Service Design -- The Role of HCI in Cross-Sector Research on Grand Challenges -- Building IT Capabilities to Deploy Large Scale Synchronous Online Technology for Teaching and Learning -- The Five Forces of Technology Adoption -- Digital innovation and the becoming of an organizational identity -- Leadership & Innovation Growth: A Strategic Planning and Organizational Culture Perspective -- Comparative Study on China-Italy Design Driven Innovation Strategy Furniture Firms. 
520 |a This volume constitutes the refereed proceedings of the Third International Conference on HCI in Business, Government and Organizations, HCIBGO 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, which took place in Toronto, Canada, in July 2016. HCII 2016 received a total of 4354 submissions, of which 1287 papers were accepted for publication after a careful reviewing process. The 53 papers presented in this volume are organized in topical sections named: social media for business; electronic, mobile and ubiquitous commerce; business analytics and visualization; branding, marketing and consumer behavior; and digital innovation. 
650 0 |a Electronic commerce. 
650 0 |a User interfaces (Computer systems). 
650 0 |a Human-computer interaction. 
650 0 |a Information storage and retrieval systems. 
650 0 |a Application software. 
650 0 |a Computers and civilization. 
650 1 4 |a e-Commerce and e-Business. 
650 2 4 |a User Interfaces and Human Computer Interaction. 
650 2 4 |a Information Storage and Retrieval. 
650 2 4 |a Computer and Information Systems Applications. 
650 2 4 |a Computers and Society. 
700 1 |a Nah, Fiona Fui-Hoon.  |e editor.  |4 edt  |4 http://id.loc.gov/vocabulary/relators/edt 
700 1 |a Tan, Chuan-Hoo.  |e editor.  |4 edt  |4 http://id.loc.gov/vocabulary/relators/edt 
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830 0 |a Information Systems and Applications, incl. Internet/Web, and HCI ;  |v 9751 
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950 |a Computer Science (R0) (SpringerNature-43710)