Retrogame Archeology Exploring Old Computer Games /
Drawing on extensive research, this book explores the techniques that old computer games used to run on tightly-constrained platforms. Retrogame developers faced incredible challenges of limited space, computing power, rudimentary tools, and the lack of homogeneous environments. Using examples from...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Autor Corporativo: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Cham :
Springer International Publishing : Imprint: Springer,
2016.
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Edición: | 1st ed. 2016. |
Temas: | |
Acceso en línea: | Texto Completo |
Tabla de Contenidos:
- Introduction
- Memory Management
- Slow, Wildly Incompatible I/O
- Interpreters
- Data Compression
- Procedural Content Generation
- Protection
- Obfuscation and Optimization
- Endgame.