Retrogame Archeology Exploring Old Computer Games /
Drawing on extensive research, this book explores the techniques that old computer games used to run on tightly-constrained platforms. Retrogame developers faced incredible challenges of limited space, computing power, rudimentary tools, and the lack of homogeneous environments. Using examples from...
Clasificación: | Libro Electrónico |
---|---|
Autor principal: | Aycock, John (Autor) |
Autor Corporativo: | SpringerLink (Online service) |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Cham :
Springer International Publishing : Imprint: Springer,
2016.
|
Edición: | 1st ed. 2016. |
Temas: | |
Acceso en línea: | Texto Completo |
Ejemplares similares
-
Android TV Apps Development Building for Media and Games /
por: Trebilcox-Ruiz, Paul
Publicado: (2016) -
Beginning 3D Game Development with Unity All-in-one, multi-platform game development /
por: Blackman, Sue
Publicado: (2011) -
Android Studio New Media Fundamentals Content Production of Digital Audio/Video, Illustration and 3D Animation /
por: Jackson, Wallace
Publicado: (2015) -
Facebook Nation Total Information Awareness /
por: Lee, Newton
Publicado: (2014) -
Facebook Nation Total Information Awareness /
por: Lee, Newton
Publicado: (2013)