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Modelling Human Behaviour in Landscapes Basic Concepts and Modelling Elements /

This volume is designed as a 12-lecture textbook, which can serve as a course companion, self teaching guide and handbook for basic concepts. Each lecture comprises 20 pages, in which the methods are introduced, examples shown and the code is given. All examples are computed with open source softwar...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autores principales: Nakoinz, Oliver (Autor), Knitter, Daniel (Autor)
Autor Corporativo: SpringerLink (Online service)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Cham : Springer International Publishing : Imprint: Springer, 2016.
Edición:1st ed. 2016.
Colección:Quantitative Archaeology and Archaeological Modelling ,
Temas:
Acceso en línea:Texto Completo

MARC

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100 1 |a Nakoinz, Oliver.  |e author.  |4 aut  |4 http://id.loc.gov/vocabulary/relators/aut 
245 1 0 |a Modelling Human Behaviour in Landscapes  |h [electronic resource] :  |b Basic Concepts and Modelling Elements /  |c by Oliver Nakoinz, Daniel Knitter. 
250 |a 1st ed. 2016. 
264 1 |a Cham :  |b Springer International Publishing :  |b Imprint: Springer,  |c 2016. 
300 |a XIX, 255 p. 119 illus., 12 illus. in color.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file  |b PDF  |2 rda 
490 1 |a Quantitative Archaeology and Archaeological Modelling ,  |x 2366-6005 
505 0 |a Chapter 1:Introduction and Mathematics -- Chapter 2: Theory of Modelling -- Chapter 3: Software -- Chapter 4: Density -- Chapter 5: Regression and Interpolation -- Chapter 6: Location and Characterisation -- Chapter 7: Point Pattern -- Chapter 8: Boundaries -- Chapter 9: Networks -- Chapter 10: Interaction -- Chapter 11: Perception of Landscapes -- Chapter 12: Simulations. 
520 |a This volume is designed as a 12-lecture textbook, which can serve as a course companion, self teaching guide and handbook for basic concepts. Each lecture comprises 20 pages, in which the methods are introduced, examples shown and the code is given. All examples are computed with open source software, mainly R, and with archaeological data available from the book's website. The book does not describe elaborated high-end models but rather very basic modelling concepts that serve as components in more complex models. The book enables the reader to construct such models by themselves and be sensitive for certain problems. In addition it gives hints for the interpretation of the results. Students are usually quick to apply fancy methods yet fail in the proper interpretation due to a lack of understanding of the underlying principles. This problem is addressed by the proposed book through three concepts: 1. Command line software forces the students to first learn some details before they are able to produce results on their own. 2. The book is focused on principles and methods. When the students understand a few basic principles, they have far better access to a wide range of related methods. 3. Examples of poor analysis highlight common pitfalls. The volume attempts to be an applied, minimalistic and efficient textbook and is based upon several successful courses. 
650 0 |a Archaeology. 
650 0 |a Computer simulation. 
650 0 |a Social sciences-Statistical methods. 
650 1 4 |a Archaeology. 
650 2 4 |a Computer Modelling. 
650 2 4 |a Statistics in Social Sciences, Humanities, Law, Education, Behavorial Sciences, Public Policy. 
700 1 |a Knitter, Daniel.  |e author.  |4 aut  |4 http://id.loc.gov/vocabulary/relators/aut 
710 2 |a SpringerLink (Online service) 
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776 0 8 |i Printed edition:  |z 9783319295367 
776 0 8 |i Printed edition:  |z 9783319295374 
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830 0 |a Quantitative Archaeology and Archaeological Modelling ,  |x 2366-6005 
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950 |a Behavioral Science and Psychology (SpringerNature-41168) 
950 |a Behavioral Science and Psychology (R0) (SpringerNature-43718)