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Serious Games, Interaction, and Simulation 5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers /

This volume constitutes the proceedings of the 5th International Conference on Serious Games, Interaction, and Simulation, held in Novedrate, Italy, in September 2015. The 16 revised full papers together with 2 keynote papers were carefully reviewed and selected for inclusion in this book. They focu...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor Corporativo: SpringerLink (Online service)
Otros Autores: Vaz de Carvalho, Carlos (Editor ), Escudeiro, Paula (Editor ), Coelho, António (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Cham : Springer International Publishing : Imprint: Springer, 2016.
Edición:1st ed. 2016.
Colección:Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 161
Temas:
Acceso en línea:Texto Completo
Tabla de Contenidos:
  • Applying a Serious Game Quality Model
  • Dynamic Serious Games Balancing
  • Relation Between Game Genres and Competences for In-game Certification
  • Serious Games for the Cognitive Stimulation of Adults: a proposal of a pilot project
  • VirtualSign in Serious Games
  • The Design and Study of a Serious Game for Attention Training of the Older Adults
  • Sensitizing: Helping Children Design Serious Games for a Surrogate Population
  • Chess Playing and Mathematics: an Exploratory Study in the South African Context
  • A Virtual City Environment for Engineering Problem Based Learning
  • Knowledge Improvement of Dental Students in Thailand and UK through an Online Serious Game in Dental Public Health
  • A Gamified Community for Fostering Learning Engagement towards Preventing Early School Leaving
  • Serious computer games design for active learning in teacher education
  • Enabling Control of 3D Visuals, Scenarios and Non-Linear Gameplay in Serious Game Development through Model-Driven Authoring
  • Serious Games For Large-Scale Image Sensing
  • Game Social Tech Booster
  • BIM to IoT: The Persistence Problem.