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Entertainment Computing - ICEC 2015 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - Ocotober 2, 2015, Proceedings /

This book constitutes the refereed proceedings of the 14th International Conference on Entertainment Computing, ICEC 2015, held in Trondheim, Norway, in September/October 2015. The 26 full papers, 6 short papers, 16 posters, 6 demos and 6 workshops/tutorial descriptions presented were carefully revi...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor Corporativo: SpringerLink (Online service)
Otros Autores: Chorianopoulos, Konstantinos (Editor ), Divitini, Monica (Editor ), Baalsrud Hauge, Jannicke (Editor ), Jaccheri, Letizia (Editor ), Malaka, Rainer (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Cham : Springer International Publishing : Imprint: Springer, 2015.
Edición:1st ed. 2015.
Colección:Information Systems and Applications, incl. Internet/Web, and HCI ; 9353
Temas:
Acceso en línea:Texto Completo

MARC

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336 |a text  |b txt  |2 rdacontent 
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505 0 |a Computer games -- Serious games for learning -- Interactive games -- Design and evaluation methods for Entertainment Computing; Digital storytelling -- Games for health and well-being -- Digital art and installations; Artificial intelligence and machine learning for entertainment -- Interactive television and entertainment. 
520 |a This book constitutes the refereed proceedings of the 14th International Conference on Entertainment Computing, ICEC 2015, held in Trondheim, Norway, in September/October 2015. The 26 full papers, 6 short papers, 16 posters, 6 demos and 6 workshops/tutorial descriptions presented were carefully reviewed and selected from 106 submissions. The multidisciplinary nature of Entertainment Computing is reflected by the papers. They focus on computer games; serious games for learning; interactive games; design and evaluation methods for Entertainment Computing; digital storytelling; games for health and well-being; digital art and installations; artificial intelligence and machine learning for entertainment; interactive television and entertainment. 
650 0 |a Microcomputers. 
650 0 |a User interfaces (Computer systems). 
650 0 |a Human-computer interaction. 
650 0 |a Computer graphics. 
650 0 |a Interactive multimedia. 
650 0 |a Multimedia systems. 
650 0 |a Artificial intelligence. 
650 1 4 |a Personal Computing. 
650 2 4 |a User Interfaces and Human Computer Interaction. 
650 2 4 |a Computer Graphics. 
650 2 4 |a Media Design. 
650 2 4 |a Artificial Intelligence. 
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700 1 |a Divitini, Monica.  |e editor.  |4 edt  |4 http://id.loc.gov/vocabulary/relators/edt 
700 1 |a Baalsrud Hauge, Jannicke.  |e editor.  |4 edt  |4 http://id.loc.gov/vocabulary/relators/edt 
700 1 |a Jaccheri, Letizia.  |e editor.  |0 (orcid)0000-0002-5547-2270  |1 https://orcid.org/0000-0002-5547-2270  |4 edt  |4 http://id.loc.gov/vocabulary/relators/edt 
700 1 |a Malaka, Rainer.  |e editor.  |4 edt  |4 http://id.loc.gov/vocabulary/relators/edt 
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