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00000nam a22000005i 4500 |
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978-3-319-14645-4 |
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150211s2015 sz | s |||| 0|eng d |
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|a 9783319146454
|9 978-3-319-14645-4
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|a 10.1007/978-3-319-14645-4
|2 doi
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|a Fusion of Smart, Multimedia and Computer Gaming Technologies
|h [electronic resource] :
|b Research, Systems and Perspectives /
|c edited by Dharmendra Sharma, Margarita Favorskaya, Lakhmi C. Jain, Robert J. Howlett.
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|a 1st ed. 2015.
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|a Cham :
|b Springer International Publishing :
|b Imprint: Springer,
|c 2015.
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300 |
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|a XI, 205 p. 81 illus., 6 illus. in color.
|b online resource.
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
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|a text file
|b PDF
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|a Intelligent Systems Reference Library,
|x 1868-4408 ;
|v 84
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|a Advances in Smart, Multimedia and Computer Gaming Technologies -- Smart Gamification and Smart Serious Games -- Fusion of Secure IPsec-based Virtual Private Network, Mobile Computing and Rich Multimedia Technology -- Teaching and Promoting Smart Internet of Things Solutions Using the Serious-Game Approach -- Evaluation of Student Knowledge Using an e-Learning Framework -- The iTEC Eduteka -- 3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording and Replaying Technologies -- Fusion of Multimedia and Mobile Technology in Audioguides for Museums and Exhibitions.
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|a This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include: · Smart Gamification and Smart Serious Games. · Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology. · Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach. · Evaluation of Student Knowledge using an e-Learning Framework. · The iTEC Eduteka. · 3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies. · Fusion of multimedia and mobile technology in audioguides for Museums and Exhibitions: from Bluetooth Push to Web Pull. The book is directed to researchers, students and software developers working in the areas of education and information technologies. .
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650 |
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|a Computational intelligence.
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650 |
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|a Artificial intelligence.
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650 |
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|a Interactive multimedia.
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650 |
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|a Multimedia systems.
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650 |
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4 |
|a Computational Intelligence.
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650 |
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|a Artificial Intelligence.
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650 |
2 |
4 |
|a Media Design.
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700 |
1 |
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|a Sharma, Dharmendra.
|e editor.
|4 edt
|4 http://id.loc.gov/vocabulary/relators/edt
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700 |
1 |
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|a Favorskaya, Margarita.
|e editor.
|4 edt
|4 http://id.loc.gov/vocabulary/relators/edt
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700 |
1 |
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|a Jain, Lakhmi C.
|e editor.
|4 edt
|4 http://id.loc.gov/vocabulary/relators/edt
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700 |
1 |
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|a Howlett, Robert J.
|e editor.
|4 edt
|4 http://id.loc.gov/vocabulary/relators/edt
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710 |
2 |
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|a SpringerLink (Online service)
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773 |
0 |
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|t Springer Nature eBook
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776 |
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8 |
|i Printed edition:
|z 9783319146461
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776 |
0 |
8 |
|i Printed edition:
|z 9783319146447
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776 |
0 |
8 |
|i Printed edition:
|z 9783319355894
|
830 |
|
0 |
|a Intelligent Systems Reference Library,
|x 1868-4408 ;
|v 84
|
856 |
4 |
0 |
|u https://doi.uam.elogim.com/10.1007/978-3-319-14645-4
|z Texto Completo
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912 |
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|a ZDB-2-ENG
|
912 |
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|a ZDB-2-SXE
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950 |
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|a Engineering (SpringerNature-11647)
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950 |
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|a Engineering (R0) (SpringerNature-43712)
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