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Intelligent Technologies for Interactive Entertainment 6th International Conference, INTETAIN 2014, Chicago, IL, USA, July 9-11, 2014. Proceedings /

This book constitutes the proceedings of the 6th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2014. The 8 full papers presented together with 4 special session papers, 4 panels, and 6 extended abstracts were carefully selected from 26 submissions. The...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor Corporativo: SpringerLink (Online service)
Otros Autores: Reidsma, Dennis (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Cham : Springer International Publishing : Imprint: Springer, 2014.
Edición:1st ed. 2014.
Colección:Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 136
Temas:
Acceso en línea:Texto Completo
Tabla de Contenidos:
  • A research on value chain structure of the performing arts consumers social media usage : Application of means-end chain theory and involvement
  • Predicting Shot Success for Table Tennis using Video Analysis and Machine Learning
  • Interactive Assessment Tools for Computational Thinking in High School STEM Classrooms
  • Choreographing Digital Water for Interactive Water Performance
  • Collaborative Choreography: A Critical Inquiry Into Designing Creative Interactive Systems
  • Perception and manipulation of game control
  • Head Pose Estimation by Perspective-n-Point Solution Based on 2D Markerless Face Tracking
  • Special Session on Humor in Intelligent Environments Towards Environments that Have a Sense of Humor
  • Understanding the Foundations and Devices in Humour to Determine Practical Design Methods for Systems that Create and/or Detect Humour
  • Engaging Participation in STEM Education: Creating Meaningful Experiences with Interaction Design
  • Radical Publishing: The Organization and Distribution of Art, Literature and Information in the 21st Century.