Virtual, Augmented and Mixed Reality: Designing and Developing Augmented and Virtual Environments 6th International Conference, VAMR 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings, Part I /
The two-volume set LNCS 8525-8526 constitutes the refereed proceedings of the 6th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCI 2014, in Heraklion, Crete, Greece, in June 2014, jointly...
Clasificación: | Libro Electrónico |
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Autor Corporativo: | |
Otros Autores: | , |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Cham :
Springer International Publishing : Imprint: Springer,
2014.
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Edición: | 1st ed. 2014. |
Colección: | Information Systems and Applications, incl. Internet/Web, and HCI ;
8525 |
Temas: | |
Acceso en línea: | Texto Completo |
Tabla de Contenidos:
- Classification of Interaction Techniques in the 3D Virtual Environment on Mobile Devices
- Multimodal Interfaces and Sensory Fusion in VR for Social Interactions
- Multi-Modal Interaction System to Tactile Perception
- Principles of Dynamic Display Aiding Presence in Mixed Reality Space Design
- Combining Multi-Sensory Stimuli in Virtual Worlds
- A Progress Report
- R-V Dynamics Illusion : Psychophysical Influence on Sense of Weight by Mixed-Reality Visual Stimulation of Moving Objects
- Expansion of the Free Form Projection Display Using a Hand-Held Projector
- Study of an Interactive and Total Immersive Device with a Personal 3D Viewer and its Effects on the Explicit Long-term Memories of the Subjects
- Simulation Research on Virtual Movement Based on Kinect
- A Natural User Interface for Navigating in Organized 3D Virtual Requirements for Virtualization of AR Displays within VR Environments
- Robot Behavior for Enhanced Human Performance and Workload
- Subjective-Situational Study of Presence
- Development of a Squad Level Vocabulary for Human-Robot Interaction
- Towards an Interaction Concept for Efficient Control of Cyber-physical Systems
- 3D Design for Augmented Reality
- Don't Walk into Walls: Creating and Visualizing Consensus Realities for Next Generation Videoconferencing
- Transparency in a Human-Machine Context: Approaches for Fostering Shared Awareness/Intent
- Delegation and Transparency: Coordinating Interactions So Information Exchange is No Surprise
- Trust and Consequences: A Visual Perspective
- Choosing a Selection Technique for a Virtual Augmented
- Virtual Humans for Interpersonal and Communication Skills.