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Virtual, Augmented and Mixed Reality: Designing and Developing Augmented and Virtual Environments 6th International Conference, VAMR 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings, Part I /

The two-volume set LNCS 8525-8526 constitutes the refereed proceedings of the 6th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCI 2014, in Heraklion, Crete, Greece, in June 2014, jointly...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor Corporativo: SpringerLink (Online service)
Otros Autores: Shumaker, Randall (Editor ), Stephanie, Lackey (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Cham : Springer International Publishing : Imprint: Springer, 2014.
Edición:1st ed. 2014.
Colección:Information Systems and Applications, incl. Internet/Web, and HCI ; 8525
Temas:
Acceso en línea:Texto Completo
Tabla de Contenidos:
  • Classification of Interaction Techniques in the 3D Virtual Environment on Mobile Devices
  • Multimodal Interfaces and Sensory Fusion in VR for Social Interactions
  • Multi-Modal Interaction System to Tactile Perception
  • Principles of Dynamic Display Aiding Presence in Mixed Reality Space Design
  • Combining Multi-Sensory Stimuli in Virtual Worlds
  • A Progress Report
  • R-V Dynamics Illusion : Psychophysical Influence on Sense of Weight by Mixed-Reality Visual Stimulation of Moving Objects
  • Expansion of the Free Form Projection Display Using a Hand-Held Projector
  • Study of an Interactive and Total Immersive Device with a Personal 3D Viewer and its Effects on the Explicit Long-term Memories of the Subjects
  • Simulation Research on Virtual Movement Based on Kinect
  • A Natural User Interface for Navigating in Organized 3D Virtual Requirements for Virtualization of AR Displays within VR Environments
  • Robot Behavior for Enhanced Human Performance and Workload
  • Subjective-Situational Study of Presence
  • Development of a Squad Level Vocabulary for Human-Robot Interaction
  • Towards an Interaction Concept for Efficient Control of Cyber-physical Systems
  • 3D Design for Augmented Reality
  • Don't Walk into Walls: Creating and Visualizing Consensus Realities for Next Generation Videoconferencing
  • Transparency in a Human-Machine Context: Approaches for Fostering Shared Awareness/Intent
  • Delegation and Transparency: Coordinating Interactions So Information Exchange is No Surprise
  • Trust and Consequences: A Visual Perspective
  • Choosing a Selection Technique for a Virtual Augmented
  • Virtual Humans for Interpersonal and Communication Skills.