Human-Computer Interaction. Applications and Services 16th International Conference, HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings, Part III /
The 3-volume set LNCS 8510, 8511 and 8512 constitutes the refereed proceedings of the 16th International Conference on Human-Computer Interaction, HCII 2014, held in Heraklion, Crete, Greece in June 2014. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences was carefully...
Clasificación: | Libro Electrónico |
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Autor Corporativo: | |
Otros Autores: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Cham :
Springer International Publishing : Imprint: Springer,
2014.
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Edición: | 1st ed. 2014. |
Colección: | Information Systems and Applications, incl. Internet/Web, and HCI ;
8512 |
Temas: | |
Acceso en línea: | Texto Completo |
Tabla de Contenidos:
- Interacting with the Web
- CORPUS: Next-Generation Online Platform for Research Collaborations in Humanities
- B2C Websites' Usability for Chinese Senior Citizens
- Intelligent Interface for Web Information Retrieval with Document Understanding
- Data Preloading Technique using Intention Prediction
- Textual Emotion Communication with Non-verbal Symbols in Online Environments
- A Preliminary Study of Relation Induction between HTML Tag Set and User Experience
- Analysis of Demographical Factors' Influence on Websites' Credibility Evaluation
- Drivers for the Actual Usage of Cloud Services: An Examination of Influencing Factors for Digital Natives
- Proposals for an Assessment Method of Accessibility and Usability in Web Software
- The Correlation between Visual Complexity and User Trust in On-line Shopping: Implications for Design
- Mobile Interaction
- Digital Love Letter: A Handwriting Based Interface for Non-instant Digital Messenger
- Evaluation Based Graphical Controls: A Contribution to Mobile User Interface Early Evaluation
- Smartphone Input Using Its Integrated Projector and Built-In Camera
- Touchscreen Mobile Phones Virtual Keyboarding for People with Visual Disabilities
- Comparison Test of Website Use with Mobile Phone and Laptop Computer
- A Study of Emoticon Use in Instant Messaging from Smartphone
- Mobile Users Are More Vigilant than Situated Users
- Heuristic Evaluation of Mobile Usability: A Mapping Study
- Where Is Mobile Projection Interaction Going? The Past, Present and Future of the Mobile Projected Interface
- Do Gender and Age Matter? A User Study on Differences in Photo Collection Management
- HCI for Health, Well-Being and Sport Tool to Help the Communication for Autists
- An Exergame for Encouraging Martial Arts
- Exploring B-Learning Scenarios Using Fuzzy Logic-Based Modeling of Users' LMS Quality of Interaction in Ergonomics and Psychomotor Rehabilitation Academic Courses
- User Interfaces of Mobile Exergames
- AwareCycle: Application for Sports Visualization Using an Afterimage Display Attached to the Wheel of a Bicycle
- Refreshing Quantification and other Ploys to Give Up the Habit: A Repertoire of Relations, Identities and Rhetorical Devices in Smoking Cessation Applications
- Eliciting Accessibility Requirements for People with Hearing Loss: A Semantic and Norm Analysis
- Can a Theory-Informed Interactive Animation Increase Intentions to Engage in Physical Activity in Young People with Asthma?
- Mapping Graceful Interaction Design from Dance Performance
- Understanding the Interaction Support for Mobile Work in an Emergency Room
- Sweat Sensing Technique for Wearable Device Using Infrared Transparency
- Collaborative Digital Sports Systems that Encourage Exercise
- Design Implications to Systems Supporting Informal Caregivers' Daily Life
- A Multi-disciplinary Approach in the Development of a Stroke Rehabilitation Tool
- Snappy App: A Mobile Continuous Performance Test with Physical Activity Measurement for Assessing Attention Deficit Hyperactivity Disorder
- Mobility, Transport and Environment
- TellEat: Sharing Experiences on the Move
- The Youth of Today Designing the Smart City of Tomorrow - Challenges to Future Mobility, Energy and City Climate
- Evidence-Based Error Analysis: Supporting the Design of Error-Tolerant Systems
- Authority and Level of Automation - Lessons to Be Learned in Design of In-vehicle Assistance Systems
- Developing a Location-Aware Mobile Guide System for GLAMs Based on TAPIR Sound Tag: A Case Study of the Lee Ungno Museum
- An Adaptive Semantic Mobile Application for Individual Touristic Exploration
- Memory-Sharing Support Tool for Improving Local Interaction
- Finding Directions to a Good GPS System: A Comparative Analysis and Development of a Predictive Model
- A Geo-collaborative Recommendation Tool to Help Urban Mobility
- Influence of Cultural, Organizational and Automation Factors on Human-Automation Trust: A Case Study of Auto-GCAS Engineers and Developmental History
- Adaptive Warning Strategies from Multiple Systems: A Simulator
- Study with Drivers with Different Reaction Times
- Tourist Evacuation Guidance Support System for Use in Disasters
- Evaluating Novel User Interfaces in (Safety Critical) Railway Environments
- Identification of User Requirements for Mobile Applications to Support Door-to-Door Mobility in Public Transport
- Fighting Technology Dumb Down: Our Cognitive Capacity for Effortful AR Navigation Tools
- Model of Mobility Oriented Agenda Planning
- The Challenges of Developing an Online Tool to Measure the Quality of the Passenger Experience in a PanEuropean Context
- Interacting with Games
- From Screens to Devices and Tangible Objects: A Framework Applied to Serious Games Characterization
- Assembling the Collective Experience of a Serious Game Mediation as an Interactional Practice
- Bet without Looking: Studying Eyes-Free Interaction during Live Sports
- Interface Design Strategies and Disruptions of Gameplay: Notes from a Qualitative Study with First-Person Gamers
- Proposal for a New Entertainment System That Connects Real Life and Net Excitement
- Distance Effect: Where You Stand Determines How Promptly You Interact with Game
- Narrative Control and Player Experience in Role Playing Games: Decision Points and Branching Narrative Feedback
- Prototyping for Digital Sports Integrating Game, Simulation and Visualization
- Improving In-game Gesture Learning with Visual Feedback
- Haptic User Interface Integration for 3D Game Engines
- Business, Sustainability and Technology Adoption
- Situating a Design Space for Sustainable Software Appropriation
- A Model of Web-Based Follow-Up to Reduce Assistive Technology Abandonment
- Designing for Online Collaborative Consumption: A Study of Sociotechnical Gaps and Social Capital
- Getting the Most from CRM Systems: Data Mining in Sugar CRM, Finding Important Patterns
- Humanization of Work and Environmental Protection in Activity of Enterprise
- The Gap between What a Service Provider Shows Off and What Users Really Watch
- Design Artefacts as Business Decision Prompts: Tackling the Design and Business Values Gap
- Home Networking: Smart but Complicated
- A Systematic Review of Sustainability and Aspects of Human-Computer Interaction
- Issues of ERP Upgrade in Public Sectors: A Case Study
- The Willingness to Adopt Technologies: A Cross-Sectional Study on the Influence of Technical Self-efficacy on Acceptance
- The Impact of Culture Differences on Cloud Computing Adoption
- Just Rate It! Gamification as Part of Recommendation.