Cargando…

Computer Games Workshop on Computer Games, CGW 2013, Held in Conjunction with the 23rd International Conference on Artificial Intelligence, IJCAI 2013, Beijing, China, August 3, 2013, Revised Selected Papers /

This book constitutes the refereed proceedings of the Computer Games Workshop, CGW 2013, held in Beijing, China, in August 2013, in conjunction with the Twenty-third International Conference on Artificial Intelligence, IJCAI 2013. The 9 revised full papers presented were carefully reviewed and selec...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor Corporativo: SpringerLink (Online service)
Otros Autores: Cazenave, Tristan (Editor ), Winands, Mark H.M (Editor ), Iida, Hiroyuki (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Cham : Springer International Publishing : Imprint: Springer, 2014.
Edición:1st ed. 2014.
Colección:Communications in Computer and Information Science, 408
Temas:
Acceso en línea:Texto Completo

MARC

LEADER 00000nam a22000005i 4500
001 978-3-319-05428-5
003 DE-He213
005 20220117050959.0
007 cr nn 008mamaa
008 140331s2014 sz | s |||| 0|eng d
020 |a 9783319054285  |9 978-3-319-05428-5 
024 7 |a 10.1007/978-3-319-05428-5  |2 doi 
050 4 |a Q334-342 
050 4 |a TA347.A78 
072 7 |a UYQ  |2 bicssc 
072 7 |a COM004000  |2 bisacsh 
072 7 |a UYQ  |2 thema 
082 0 4 |a 006.3  |2 23 
245 1 0 |a Computer Games  |h [electronic resource] :  |b Workshop on Computer Games, CGW 2013, Held in Conjunction with the 23rd International Conference on Artificial Intelligence, IJCAI 2013, Beijing, China, August 3, 2013, Revised Selected Papers /  |c edited by Tristan Cazenave, Mark H.M. Winands, Hiroyuki Iida. 
250 |a 1st ed. 2014. 
264 1 |a Cham :  |b Springer International Publishing :  |b Imprint: Springer,  |c 2014. 
300 |a XI, 133 p. 24 illus.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file  |b PDF  |2 rda 
490 1 |a Communications in Computer and Information Science,  |x 1865-0937 ;  |v 408 
505 0 |a Chess -- Domineering -- Chinese checkers -- Go -- Goofspiel -- Tzaar -- The sliding tile puzzle.- Cooperative path-finding problems -- General game playing. 
520 |a This book constitutes the refereed proceedings of the Computer Games Workshop, CGW 2013, held in Beijing, China, in August 2013, in conjunction with the Twenty-third International Conference on Artificial Intelligence, IJCAI 2013. The 9 revised full papers presented were carefully reviewed and selected from 15 submissions. The papers cover a wide range of topics related to computer games. They discuss six games that are played by humans in practice: Chess, Domineering, Chinese Checkers, Go, Goofspiel, and Tzaar. Moreover, there are papers about the Sliding Tile Puzzle, an application, namely, Cooperative Path-Finding Problems, and on general game playing. 
650 0 |a Artificial intelligence. 
650 0 |a Microcomputers. 
650 0 |a Computer science. 
650 1 4 |a Artificial Intelligence. 
650 2 4 |a Personal Computing. 
650 2 4 |a Theory of Computation. 
700 1 |a Cazenave, Tristan.  |e editor.  |0 (orcid)0000-0003-4669-9374  |1 https://orcid.org/0000-0003-4669-9374  |4 edt  |4 http://id.loc.gov/vocabulary/relators/edt 
700 1 |a Winands, Mark H.M.  |e editor.  |4 edt  |4 http://id.loc.gov/vocabulary/relators/edt 
700 1 |a Iida, Hiroyuki.  |e editor.  |4 edt  |4 http://id.loc.gov/vocabulary/relators/edt 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer Nature eBook 
776 0 8 |i Printed edition:  |z 9783319054292 
776 0 8 |i Printed edition:  |z 9783319054278 
830 0 |a Communications in Computer and Information Science,  |x 1865-0937 ;  |v 408 
856 4 0 |u https://doi.uam.elogim.com/10.1007/978-3-319-05428-5  |z Texto Completo 
912 |a ZDB-2-SCS 
912 |a ZDB-2-SXCS 
950 |a Computer Science (SpringerNature-11645) 
950 |a Computer Science (R0) (SpringerNature-43710)