Cargando…

Modeling and Simulating Bodies and Garments

Modeling and Simulating Bodies and Garments is a comprehensive visual textbook, dealing with all aspects of 3D virtual clothing and allowing users to try on virtual outfits. It covers a number of topics including: - Body modeling and animation - Character based adaptation - Cloth modeling and simula...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor Corporativo: SpringerLink (Online service)
Otros Autores: Magnenat-Thalmann, Nadia (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: London : Springer London : Imprint: Springer, 2010.
Edición:1st ed. 2010.
Temas:
Acceso en línea:Texto Completo

MARC

LEADER 00000nam a22000005i 4500
001 978-1-84996-263-6
003 DE-He213
005 20220119194539.0
007 cr nn 008mamaa
008 100721s2010 xxk| s |||| 0|eng d
020 |a 9781849962636  |9 978-1-84996-263-6 
024 7 |a 10.1007/978-1-84996-263-6  |2 doi 
050 4 |a QA76.9.C65 
072 7 |a UYM  |2 bicssc 
072 7 |a COM072000  |2 bisacsh 
072 7 |a UYM  |2 thema 
082 0 4 |a 003.3  |2 23 
245 1 0 |a Modeling and Simulating Bodies and Garments  |h [electronic resource] /  |c edited by Nadia Magnenat-Thalmann. 
250 |a 1st ed. 2010. 
264 1 |a London :  |b Springer London :  |b Imprint: Springer,  |c 2010. 
300 |a XVIII, 186 p.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file  |b PDF  |2 rda 
505 0 |a Modeling Bodies -- Character Based Adaptation -- Cloth Modeling and Simulation -- Designing and Animating Patterns and Clothes -- Virtual Prototyping and Collaboration in the Clothing Industry. 
520 |a Modeling and Simulating Bodies and Garments is a comprehensive visual textbook, dealing with all aspects of 3D virtual clothing and allowing users to try on virtual outfits. It covers a number of topics including: - Body modeling and animation - Character based adaptation - Cloth modeling and simulation - Design and animation of patterns and clothes - Virtual prototyping The chapters cover the complex issues that have to be addressed in order to successfully implement a 3D virtual try-on, discussing the adjustments that have to be made to calibrate the dimensions, the effects of motion, and cloth retargeting. The ultimate goal is for humans to see themselves at any time, wearing any clothing available in the database, adapted to their body size. Students and practitioners alike will benefit from the information contained in the book. Many images are included, and more can be found on www.miralab.ch. 
650 0 |a Computer simulation. 
650 0 |a Computer graphics. 
650 0 |a Computer vision. 
650 1 4 |a Computer Modelling. 
650 2 4 |a Computer Graphics. 
650 2 4 |a Computer Vision. 
700 1 |a Magnenat-Thalmann, Nadia.  |e editor.  |4 edt  |4 http://id.loc.gov/vocabulary/relators/edt 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer Nature eBook 
776 0 8 |i Printed edition:  |z 9781849962629 
776 0 8 |i Printed edition:  |z 9781447157410 
776 0 8 |i Printed edition:  |z 9781849962643 
856 4 0 |u https://doi.uam.elogim.com/10.1007/978-1-84996-263-6  |z Texto Completo 
912 |a ZDB-2-SCS 
912 |a ZDB-2-SXCS 
950 |a Computer Science (SpringerNature-11645) 
950 |a Computer Science (R0) (SpringerNature-43710)