Game of Life Cellular Automata
In the late 1960s British mathematician John Conway invented a virtual mathematical machine that operates on a two-dimensional array of square cell. Each cell takes two states, live and dead. The cells' states are updated simultaneously and in discrete time. A dead cell comes to life if it has...
Clasificación: | Libro Electrónico |
---|---|
Autor Corporativo: | SpringerLink (Online service) |
Otros Autores: | Adamatzky, Andrew (Editor ) |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
London :
Springer London : Imprint: Springer,
2010.
|
Edición: | 1st ed. 2010. |
Temas: | |
Acceso en línea: | Texto Completo |
Ejemplares similares
-
Lectures on Logic and Computation ESSLLI 2010, Copenhagen, Denmark, August 2010, ESSLLI 2011, Ljubljana, Slovenia, August 2011, Selected Lecture Notes /
Publicado: (2012) -
Pristine Perspectives on Logic, Language and Computation ESSLLI 2012 and ESSLLI 2013 Student Sessions, Selected Papers /
Publicado: (2014) -
Implementation and Application of Automata 21st International Conference, CIAA 2016, Seoul, South Korea, July 19-22, 2016, Proceedings /
Publicado: (2016) -
Mathematical Foundations of Computer Science 2005 30th International Symposium, MFCS 2005, Gdansk, Poland, August29-September 2. 2005, Proceedings /
Publicado: (2005) -
LATIN 2008: Theoretical Informatics 8th Latin American Symposium, Búzios, Brazil, April 7-11, 2008, Proceedings /
Publicado: (2008)