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Researching Learning in Virtual Worlds

Researching Learning in Virtual Worlds covers a range of research undertaken in 3D virtual environments, looking at both the methods and results of the studies. This groundbreaking book is the first to specifically address research methods and related issues for education in virtual worlds. It opens...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor Corporativo: SpringerLink (Online service)
Otros Autores: Peachey, Anna (Editor ), Gillen, Julia (Editor ), Livingstone, Daniel (Editor ), Smith-Robbins, Sarah (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: London : Springer London : Imprint: Springer, 2010.
Edición:1st ed. 2010.
Colección:Human-Computer Interaction Series,
Temas:
Acceso en línea:Texto Completo
Tabla de Contenidos:
  • Virtual Environments: Issues and Opportunities for Researching Inclusive Educational Practices
  • Learning, Teaching and Ambiguity in Virtual Worlds
  • The Second Life Researcher Toolkit - An Exploration of Inworld Tools, Methods and Approaches for Researching Educational Projects in Second Life
  • The Schome Park Programme: Exploring Educational Alternatives
  • New Literacies in Schome Park
  • The Third Place in Second Life: Real Life Community in a Virtual World
  • Design and Delivery of Game-Based Learning for Virtual Patients in Second Life: Initial Findings
  • Learning and Teaching in Virtual Worlds: Boundaries, Challenges and Opportunities
  • Mixed-Methods and Mixed-Worlds: Engaging Globally Distributed User Groups for Extended Evaluation and Studies
  • This is Not a Game - Social Virtual Worlds, Fun, and Learning.