Cargando…

Computer Graphics for Artists II Environments and Characters /

In this, the companion volume to Computer Graphics for Artists: an Introduction, specific problems related to the creation of Computer Graphic environments and characters are explored. For the Computer Graphic artist, knowledge of tools is important, but what is even more important, and the subject...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Paquette, Andrew (Autor)
Autor Corporativo: SpringerLink (Online service)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: London : Springer London : Imprint: Springer, 2009.
Edición:1st ed. 2009.
Temas:
Acceso en línea:Texto Completo

MARC

LEADER 00000nam a22000005i 4500
001 978-1-84882-470-6
003 DE-He213
005 20220119013731.0
007 cr nn 008mamaa
008 100301s2009 xxk| s |||| 0|eng d
020 |a 9781848824706  |9 978-1-84882-470-6 
024 7 |a 10.1007/978-1-84882-470-6  |2 doi 
050 4 |a QA76.76.A65 
072 7 |a UB  |2 bicssc 
072 7 |a COM018000  |2 bisacsh 
072 7 |a UX  |2 thema 
082 0 4 |a 005.3  |2 23 
100 1 |a Paquette, Andrew.  |e author.  |4 aut  |4 http://id.loc.gov/vocabulary/relators/aut 
245 1 0 |a Computer Graphics for Artists II  |h [electronic resource] :  |b Environments and Characters /  |c by Andrew Paquette. 
250 |a 1st ed. 2009. 
264 1 |a London :  |b Springer London :  |b Imprint: Springer,  |c 2009. 
300 |a XIX, 343 p.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file  |b PDF  |2 rda 
505 0 |a 3D3/Environments -- Real-World Terrain -- CG Terrain -- Plant Life -- Civil Engineering -- Architecture -- Texturing -- Lighting -- Project, Grading, and Conclusion -- 3D4/Anatomy for Characters -- Anatomy -- The Skeleton/Axial -- Appendicular Skeleton -- Musculature -- Musculature (Continued) -- Joints -- CG Anatomy -- Projects and Conclusion. 
520 |a In this, the companion volume to Computer Graphics for Artists: an Introduction, specific problems related to the creation of Computer Graphic environments and characters are explored. For the Computer Graphic artist, knowledge of tools is important, but what is even more important, and the subject of this book, is understanding problems and solutions encountered by artists who create environments and characters. This book is application-independent, but builds on information published in the previous volume by focusing instead on subject-specific methods for improving the quality of observation, craftsmanship, optimization, and application. In the character section, extensive anatomical data is provided as a generic basis for character building. 
650 0 |a Application software. 
650 0 |a Computer graphics. 
650 1 4 |a Computer and Information Systems Applications. 
650 2 4 |a Computer Graphics. 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer Nature eBook 
776 0 8 |i Printed edition:  |z 9781848824805 
776 0 8 |i Printed edition:  |z 9781848824690 
856 4 0 |u https://doi.uam.elogim.com/10.1007/978-1-84882-470-6  |z Texto Completo 
912 |a ZDB-2-SCS 
912 |a ZDB-2-SXCS 
950 |a Computer Science (SpringerNature-11645) 
950 |a Computer Science (R0) (SpringerNature-43710)