|
|
|
|
LEADER |
00000nam a22000005i 4500 |
001 |
978-1-84882-470-6 |
003 |
DE-He213 |
005 |
20220119013731.0 |
007 |
cr nn 008mamaa |
008 |
100301s2009 xxk| s |||| 0|eng d |
020 |
|
|
|a 9781848824706
|9 978-1-84882-470-6
|
024 |
7 |
|
|a 10.1007/978-1-84882-470-6
|2 doi
|
050 |
|
4 |
|a QA76.76.A65
|
072 |
|
7 |
|a UB
|2 bicssc
|
072 |
|
7 |
|a COM018000
|2 bisacsh
|
072 |
|
7 |
|a UX
|2 thema
|
082 |
0 |
4 |
|a 005.3
|2 23
|
100 |
1 |
|
|a Paquette, Andrew.
|e author.
|4 aut
|4 http://id.loc.gov/vocabulary/relators/aut
|
245 |
1 |
0 |
|a Computer Graphics for Artists II
|h [electronic resource] :
|b Environments and Characters /
|c by Andrew Paquette.
|
250 |
|
|
|a 1st ed. 2009.
|
264 |
|
1 |
|a London :
|b Springer London :
|b Imprint: Springer,
|c 2009.
|
300 |
|
|
|a XIX, 343 p.
|b online resource.
|
336 |
|
|
|a text
|b txt
|2 rdacontent
|
337 |
|
|
|a computer
|b c
|2 rdamedia
|
338 |
|
|
|a online resource
|b cr
|2 rdacarrier
|
347 |
|
|
|a text file
|b PDF
|2 rda
|
505 |
0 |
|
|a 3D3/Environments -- Real-World Terrain -- CG Terrain -- Plant Life -- Civil Engineering -- Architecture -- Texturing -- Lighting -- Project, Grading, and Conclusion -- 3D4/Anatomy for Characters -- Anatomy -- The Skeleton/Axial -- Appendicular Skeleton -- Musculature -- Musculature (Continued) -- Joints -- CG Anatomy -- Projects and Conclusion.
|
520 |
|
|
|a In this, the companion volume to Computer Graphics for Artists: an Introduction, specific problems related to the creation of Computer Graphic environments and characters are explored. For the Computer Graphic artist, knowledge of tools is important, but what is even more important, and the subject of this book, is understanding problems and solutions encountered by artists who create environments and characters. This book is application-independent, but builds on information published in the previous volume by focusing instead on subject-specific methods for improving the quality of observation, craftsmanship, optimization, and application. In the character section, extensive anatomical data is provided as a generic basis for character building.
|
650 |
|
0 |
|a Application software.
|
650 |
|
0 |
|a Computer graphics.
|
650 |
1 |
4 |
|a Computer and Information Systems Applications.
|
650 |
2 |
4 |
|a Computer Graphics.
|
710 |
2 |
|
|a SpringerLink (Online service)
|
773 |
0 |
|
|t Springer Nature eBook
|
776 |
0 |
8 |
|i Printed edition:
|z 9781848824805
|
776 |
0 |
8 |
|i Printed edition:
|z 9781848824690
|
856 |
4 |
0 |
|u https://doi.uam.elogim.com/10.1007/978-1-84882-470-6
|z Texto Completo
|
912 |
|
|
|a ZDB-2-SCS
|
912 |
|
|
|a ZDB-2-SXCS
|
950 |
|
|
|a Computer Science (SpringerNature-11645)
|
950 |
|
|
|a Computer Science (R0) (SpringerNature-43710)
|