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Artificial Life Models in Software

Artificial Life Models in Software provides an introduction and guide to modern software tools for modeling and simulating life-like phenomena, written by those who personally design and develop software, hardware, and art installations in artificial life, simulated complex systems and virtual world...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor Corporativo: SpringerLink (Online service)
Otros Autores: Komosinski, Maciej (Editor ), Adamatzky, Andrew (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: London : Springer London : Imprint: Springer, 2009.
Edición:2nd ed. 2009.
Temas:
Acceso en línea:Texto Completo

MARC

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300 |a XXI, 441 p.  |b online resource. 
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505 0 |a Virtual Environments -- Avida -- Foundations of and Recent Advances in Artificial Life Modeling with Repast 3 and Repast Simphony -- Sodarace -- 3D Multi-Agent Simulations in the breve Simulation Environment -- Framsticks -- Lattice Worlds -- StarLogo TNG -- From Artificial Life to In Silico Medicine -- Discrete Dynamics Lab -- EINSTein -- Artificial Chemistries -- From Artificial Chemistries to Systems Biology -- Spatially Resolved Artificial Chemistry -- Artificial Life Arts -- Simulated Breeding -- The Evolution of Sonic Ecosystems -- Enriching Aesthetics with Artificial Life. 
520 |a Artificial Life Models in Software provides an introduction and guide to modern software tools for modeling and simulating life-like phenomena, written by those who personally design and develop software, hardware, and art installations in artificial life, simulated complex systems and virtual worlds. This timely volume offers a nearly exhaustive overview and original analysis of major non-profit software packages that are actively developed and supported by experts in artificial life and software design. The carefully selected topics include: • simulation and evolution of real and artificial life forms, • natural and artificial morphogenesis, • self-organization, • models of communication and social behaviors, • emergent collective behaviors and swarm intelligence, • agent-based simulations, • autonomous and evolutionary robotics, • adaptive, complex and biologically inspired ecosystems, • artificial chemistries, • creative computer art. The models of life presented here are essential components in undergraduate and post-graduate courses in complex adaptive systems, multi-agent systems, collective robotics and nature-inspired computing. Readers interested in artificial life, evolutionary biology, simulation, cybernetics, computer graphics and animation, neuroscience, cognitive science, and philosophy will find this monograph a valuable guide and an excellent resource for supplementary reading. 
650 0 |a Computer simulation. 
650 0 |a Artificial intelligence. 
650 0 |a Image processing-Digital techniques. 
650 0 |a Computer vision. 
650 0 |a Digital humanities. 
650 0 |a User interfaces (Computer systems). 
650 0 |a Human-computer interaction. 
650 0 |a Software engineering. 
650 1 4 |a Computer Modelling. 
650 2 4 |a Artificial Intelligence. 
650 2 4 |a Computer Imaging, Vision, Pattern Recognition and Graphics. 
650 2 4 |a Digital Humanities. 
650 2 4 |a User Interfaces and Human Computer Interaction. 
650 2 4 |a Software Engineering. 
700 1 |a Komosinski, Maciej.  |e editor.  |4 edt  |4 http://id.loc.gov/vocabulary/relators/edt 
700 1 |a Adamatzky, Andrew.  |e editor.  |4 edt  |4 http://id.loc.gov/vocabulary/relators/edt 
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950 |a Computer Science (R0) (SpringerNature-43710)