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Foundations of 3D Graphics Programming Using JOGL and Java3D /

"A good, concise computer graphics textbook covering 3D concepts, essential fundamentals theory, and easy-to-follow OpenGL practical programming in Java." Dr. Jack Bresenham, Retired IBM Senior Technical Staff Member Increasingly in the realms of science and industry, computer graphics is...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autores principales: Chen, Jim X. (Autor), Chen, Chunyang (Autor)
Autor Corporativo: SpringerLink (Online service)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: London : Springer London : Imprint: Springer, 2008.
Edición:2nd ed. 2008.
Temas:
Acceso en línea:Texto Completo
Tabla de Contenidos:
  • Transformation and Viewing
  • Color and Lighting
  • Blending and Texture Mapping
  • Curved Models
  • Vertex Shading, Pixel Shading, and Parallel Processing
  • Cg Programming
  • Programming in Java3D
  • Advanced Topics.