Integrated Graphic and Computer Modelling
The area of Computer Graphics has evolved over time and its original role in communication, design, entertainment and art has broadened to include a wide spectrum of applications including education, computer games, films and videos, medical applications, geographic information systems and much else...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Autor Corporativo: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
London :
Springer London : Imprint: Springer,
2008.
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Edición: | 1st ed. 2008. |
Temas: | |
Acceso en línea: | Texto Completo |
Tabla de Contenidos:
- Models: Language, Graphic, Analogue, Scale, Mathematical & Computer Models
- Computer Languages: & Java Programming
- Programming Development Environment for Graphics
- Conditional Action-Spatial Searching & Problem Solving
- Display System and Hardware Programming Primitives
- Computer Hardware and Low Level Machine Language Programming
- Intermediate, Assembler Language Programming Macro Expansions, and Expression Translation
- Higher Level Languages - Translation, Interpretation and Scripting
- Primitive, Raster- Infill Operations: Line Interpolation
- Area Fill, Masks, Circles and Thick Line Interpolation
- Parametric Line Interpolation & Keyframe Infill "Inbetweening" Film Animation
- Geometry, Algebras, Co-ordinate Systems, and Transformations
- Spatial Relationships Overlap & Adjacency: Point to Line to Area
- Spatial Relationships Overlap & Adjacency Polygon on Polygon
- Spatial Relationships Overlap & Adjacency Rectangle-Rectangle Window on Window
- GUI: Graphic User Interfaces: Control Design Animation & Simulation Systems.