Cargando…

Introduction to Computer Graphics Using Java 2D and 3D /

Computer graphics comprises the creation and representation of simple graphical elements and images, as well as modern techniques for rendering a virtual reality. To apply these techniques correctly, one requires a basic understanding of the fundamental concepts in graphics. This book introduces the...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Klawonn, Frank (Autor)
Autor Corporativo: SpringerLink (Online service)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: London : Springer London : Imprint: Springer, 2008.
Edición:1st ed. 2008.
Colección:Undergraduate Topics in Computer Science,
Temas:
Acceso en línea:Texto Completo

MARC

LEADER 00000nam a22000005i 4500
001 978-1-84628-848-7
003 DE-He213
005 20230810134307.0
007 cr nn 008mamaa
008 100301s2008 xxk| s |||| 0|eng d
020 |a 9781846288487  |9 978-1-84628-848-7 
024 7 |a 10.1007/978-1-84628-848-7  |2 doi 
050 4 |a QA76.76.A65 
072 7 |a UB  |2 bicssc 
072 7 |a COM018000  |2 bisacsh 
072 7 |a UX  |2 thema 
082 0 4 |a 005.3  |2 23 
100 1 |a Klawonn, Frank.  |e author.  |4 aut  |4 http://id.loc.gov/vocabulary/relators/aut 
245 1 0 |a Introduction to Computer Graphics  |h [electronic resource] :  |b Using Java 2D and 3D /  |c by Frank Klawonn. 
250 |a 1st ed. 2008. 
264 1 |a London :  |b Springer London :  |b Imprint: Springer,  |c 2008. 
300 |a XVIII, 286 p. 137 illus.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file  |b PDF  |2 rda 
490 1 |a Undergraduate Topics in Computer Science,  |x 2197-1781 
505 0 |a Basic principles of two-dimensional graphics -- Drawing lines and curves -- Areas, text and colours -- Basic principles of three-dimensional graphics -- Modelling three-dimensional objects -- Visible surface determination -- Illumination and shading -- Special effects and virtual reality. 
520 |a Computer graphics comprises the creation and representation of simple graphical elements and images, as well as modern techniques for rendering a virtual reality. To apply these techniques correctly, one requires a basic understanding of the fundamental concepts in graphics. This book introduces the most important basic concepts of computer graphics, coupling the technical background and theory with practical examples and applications throughout. Its user-friendly approach enables the reader to gain understanding through the theory at work, via the many example programs provided. With only elementary knowledge of the programming language Java, the reader will be able to create their own images and animations immediately, using Java 2D and/or Java 3D. Features: • Presents computer graphics theory and practice in integrated combination • Focuses on the increasingly used Java 3D (and 2D in the first section of the book) • Uses many pedagogical tools, including numerous easy-to-understand example programs and end-of-chapter exercises • Offers Internet support for students and instructors (found at http://public.rz.fh-wolfenbuettel.de/~klawonn/computergraphics), such as additional exercises, solutions, program examples, slides for lecturers and links to useful websites • Provides an ideal, self-contained introduction to computer graphics Written for second year undergraduates and above, this reader-friendly, clear and concise textbook will be an essential tool for those studying Computer Science and Computer Engineering. Frank Klawonn has many years of experience teaching computer graphics and coordinating application projects with companies. 
650 0 |a Application software. 
650 0 |a Computer graphics. 
650 0 |a Image processing  |x Digital techniques. 
650 0 |a Computer vision. 
650 1 4 |a Computer and Information Systems Applications. 
650 2 4 |a Computer Graphics. 
650 2 4 |a Computer Imaging, Vision, Pattern Recognition and Graphics. 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer Nature eBook 
776 0 8 |i Printed edition:  |z 9781848006249 
776 0 8 |i Printed edition:  |z 9781846288470 
830 0 |a Undergraduate Topics in Computer Science,  |x 2197-1781 
856 4 0 |u https://doi.uam.elogim.com/10.1007/978-1-84628-848-7  |z Texto Completo 
912 |a ZDB-2-SCS 
912 |a ZDB-2-SXCS 
950 |a Computer Science (SpringerNature-11645) 
950 |a Computer Science (R0) (SpringerNature-43710)