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BlitzMax for Absolute Beginners Games Programming for the Absolute Beginner /

Go through the steps necessary to create high-speed 2D retro-style games. This easy-to-read-and-follow one of a kind book on BlitzMax game programming also covers some 3D programming. BlitzMax for Absolute Beginners includes game application projects such as The Great Escape, Tank Attack, and Paratr...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Kelly, Sloan (Autor)
Autor Corporativo: SpringerLink (Online service)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Berkeley, CA : Apress : Imprint: Apress, 2016.
Edición:1st ed. 2016.
Temas:
Acceso en línea:Texto Completo
Tabla de Contenidos:
  • 1. Computer System
  • 2. How BlitzMax Works
  • 3. BlitzMax IDE
  • 4. Programming 101
  • 5. The Great Escape
  • 6. Reusing Code with Functions
  • 7. Using the File System
  • 8. Tank Attack: The Second Game
  • 9. OOP
  • 10. Project File Management
  • 11. Graphics
  • 12. User Input
  • 13. Keyboard Input
  • 14. Joystick
  • 15. Common Input Routine
  • 16. Collision Detection
  • 17. OpenGL Special Effects
  • 18. Paratrooper: Retro Involved
  • 19. Sound Effects and Audio
  • 20. Putting it All Together
  • 21. Game Design
  • 22. Storyboarding
  • 23. Project Management
  • A. Appendices.