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Beginning Platino Game Engine

Learn how to build a game using Platino Studio. Follow step-by-step basics to create an app, and then add different functionalities and game logic. With Beginning Platino Game Engine you will be able to develop UWP apps using the Processing JS language. You also will be introduced to Temboo and exte...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autores principales: Nandy, Abhishek (Autor), Chanda, Debashree (Autor)
Autor Corporativo: SpringerLink (Online service)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Berkeley, CA : Apress : Imprint: Apress, 2016.
Edición:1st ed. 2016.
Temas:
Acceso en línea:Texto Completo

MARC

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100 1 |a Nandy, Abhishek.  |e author.  |4 aut  |4 http://id.loc.gov/vocabulary/relators/aut 
245 1 0 |a Beginning Platino Game Engine  |h [electronic resource] /  |c by Abhishek Nandy, Debashree Chanda. 
250 |a 1st ed. 2016. 
264 1 |a Berkeley, CA :  |b Apress :  |b Imprint: Apress,  |c 2016. 
300 |a XVII, 141 p. 158 illus., 154 illus. in color.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
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505 0 |a 1. Introduction to Game Engine -- 2. Introduction to Platino Game Engine -- 3. Installing Platino Game Engine and setting it up -- 4. Getting into development with Platino Game Engine -- 5. Processing in terms of UWP, Android and IoT. 
520 |a Learn how to build a game using Platino Studio. Follow step-by-step basics to create an app, and then add different functionalities and game logic. With Beginning Platino Game Engine you will be able to develop UWP apps using the Processing JS language. You also will be introduced to Temboo and extending the processing language to IoT. This is the first book on the Platino game engine and it will be of interest to students, game developers, and tech enthusiasts. You will learn: Development using the Platino game engine Building UWP apps using the Processing JS language Extending the processing language to IoT with Temboo . 
650 0 |a Computer games-Programming. 
650 0 |a Computer programming. 
650 0 |a Mobile computing. 
650 1 4 |a Game Development. 
650 2 4 |a Programming Techniques. 
650 2 4 |a Mobile Computing. 
700 1 |a Chanda, Debashree.  |e author.  |4 aut  |4 http://id.loc.gov/vocabulary/relators/aut 
710 2 |a SpringerLink (Online service) 
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776 0 8 |i Printed edition:  |z 9781484224830 
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950 |a Professional and Applied Computing (SpringerNature-12059) 
950 |a Professional and Applied Computing (R0) (SpringerNature-43716)