IT Through Experiential Learning Learn, Deploy and Adopt IT through Gamification /
This concise book shows readers how experiential learning can be used to overcome the challenges posed in applying and delivering information technology (IT) to their business needs through innovative, game-based approach. Technology innovations and evolving business models are part of a rapid chang...
Clasificación: | Libro Electrónico |
---|---|
Autor principal: | Shiralkar, Shreekant W. (Autor) |
Autor Corporativo: | SpringerLink (Online service) |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Berkeley, CA :
Apress : Imprint: Apress,
2016.
|
Edición: | 1st ed. 2016. |
Temas: | |
Acceso en línea: | Texto Completo |
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