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Practical GameMaker: Studio Language Projects /

Gain the skills required to create fun and compelling games using GameMaker: Studio, and its GML programming language. In this full-color book you'll learn 24 practical programming elements that are important when creating any game. Each section includes an introduction to a new programming ele...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Tyers, Ben (Autor)
Autor Corporativo: SpringerLink (Online service)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Berkeley, CA : Apress : Imprint: Apress, 2016.
Edición:1st ed. 2016.
Temas:
Acceso en línea:Texto Completo
Tabla de Contenidos:
  • 0. Introduction
  • 1. Variables
  • 2. Conditionals
  • 3. Drawing
  • 4. Drawing Continued
  • 5. Keyboard Input & Simple Movement
  • 6. Objects & Events
  • 7. Sprites
  • 8. Health, Lives & Score
  • 9. Mouse
  • 10. Alarms
  • 11. Collisions
  • 12. Rooms
  • 13. Backgrounds
  • 14. Sounds & Music
  • 15. Splash Screens & Menu
  • 16. Random
  • 17. More Movement (Basic AI)
  • 18. INI Files
  • 19. Effects
  • 20. Loops
  • 21. Arrays
  • 22. ds_lists
  • 23. Paths
  • 24. Scripts
  • 25. Hints & Tips
  • 26. Creating A Game - Outline
  • 27 . Creating A Game -Sprites
  • 28. Creating A Game -Sounds
  • 29. Creating A Game -Backgrounds
  • 30. Creating A Game -Paths
  • 31. Creating A Game -Scripts
  • 32. Creating A Game -Fonts
  • 33. Creating A Game -Objects - Introduction
  • 34. Creating A Game -Parent Objects
  • 35. Creating A Game -Objects
  • 36. Creating A Game -Rooms
  • 37. Progress Sheet
  • 38. Marking Guide
  • 39. End Of Project Assignment
  • 40. End Of Project Test.