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Crafting Wearables Blending Technology with Fashion /

This book introduces the exciting intersection of technology and fashion known as wearable computing. Learn about the future of electronics in clothing and testiles, and be a part of creating that future! Crafting Wearables begins with the history of the field, then covers current practices and futu...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autores principales: Guler, Sibel Deren (Autor), Gannon, Madeline (Autor), Sicchio, Kate (Autor)
Autor Corporativo: SpringerLink (Online service)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Berkeley, CA : Apress : Imprint: Apress, 2016.
Edición:1st ed. 2016.
Temas:
Acceso en línea:Texto Completo

MARC

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245 1 0 |a Crafting Wearables  |h [electronic resource] :  |b Blending Technology with Fashion /  |c by Sibel Deren Guler, Madeline Gannon, Kate Sicchio. 
250 |a 1st ed. 2016. 
264 1 |a Berkeley, CA :  |b Apress :  |b Imprint: Apress,  |c 2016. 
300 |a XXIV, 216 p. 150 illus., 143 illus. in color.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file  |b PDF  |2 rda 
505 0 |a Introduction -- Part I: What Are Wearables? -- 1. A Brief History of Wearables -- 2. Wearable Fictions -- Part II: Methods and Techniques -- 3. From Textiles to Wearables -- 4. Cutting and Sewing -- 5. Making Electronics Sewable -- 6. Soft Circuits -- 7. Materials that Matter -- 8. Digital Design for Wearables -- 9. Digital Fabrication for Wearables -- 10. Designing for the Body, On the Body -- Part III: Fashion and Product -- 11. Wearable Wellness -- 12. Beauty Tech -- 13. Superhumans and Cyborgs -- 14. Activated Garments -- 15. Wearable Costumes -- 16. Speculations of Wearable Futures -- 17. Looking into the Future -- Part IV Appendix -- A. Cyborg "Fingercaps" and Resources. 
520 |a This book introduces the exciting intersection of technology and fashion known as wearable computing. Learn about the future of electronics in clothing and testiles, and be a part of creating that future! Crafting Wearables begins with the history of the field, then covers current practices and future trends. You will gain deeper insight into the strategy behind the design of wearable devices while learning about the tools and materials needed to start your own wearables toolbox. In a time when consumer electronics are becoming smaller and seamlessly integrated into our lives, it is important to understand how technology can improve and augment your lifestyle. Wearables are in a sense the most organic and natural interface we can design, yet there is still doubt about how quickly wearable technologies will become the cultural norm. Furthermore, skills that have become less valuable over the years, such as sewing, are making a return with the wearables movement. Gives a better understanding of wearable technology and how it has evolved Teaches basic skills and techniques to familiarize you with the tools and materials Showcases breakthrough designs and discoveries that impact our everyday interactions. 
650 0 |a Makerspaces. 
650 0 |a User interfaces (Computer systems). 
650 0 |a Human-computer interaction. 
650 0 |a Computers. 
650 0 |a Education-Data processing. 
650 0 |a Digital humanities. 
650 1 4 |a Maker. 
650 2 4 |a User Interfaces and Human Computer Interaction. 
650 2 4 |a Computer Hardware. 
650 2 4 |a Computers and Education. 
650 2 4 |a Digital Humanities. 
700 1 |a Gannon, Madeline.  |e author.  |4 aut  |4 http://id.loc.gov/vocabulary/relators/aut 
700 1 |a Sicchio, Kate.  |e author.  |4 aut  |4 http://id.loc.gov/vocabulary/relators/aut 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer Nature eBook 
776 0 8 |i Printed edition:  |z 9781484218075 
776 0 8 |i Printed edition:  |z 9781484218099 
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912 |a ZDB-2-CWD 
912 |a ZDB-2-SXPC 
950 |a Professional and Applied Computing (SpringerNature-12059) 
950 |a Professional and Applied Computing (R0) (SpringerNature-43716)