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00000nam a22000005i 4500 |
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978-1-4842-1094-9 |
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151027s2015 xxu| s |||| 0|eng d |
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|a 9781484210949
|9 978-1-4842-1094-9
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|a 10.1007/978-1-4842-1094-9
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|a 006.76
|2 23
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|a van der Spuy, Rex.
|e author.
|4 aut
|4 http://id.loc.gov/vocabulary/relators/aut
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|a Learn Pixi.js
|h [electronic resource] /
|c by Rex van der Spuy.
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|a 1st ed. 2015.
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|a Berkeley, CA :
|b Apress :
|b Imprint: Apress,
|c 2015.
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|a XXVII, 210 p. 94 illus.
|b online resource.
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|a text
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|a Create and display interactive graphics, build scenes and animated transitions, make cross-platform, responsive games and applications for multiple screen resolutions, and use Pixi.js's spectacular WebGL rendering effects. Learn how to create applications for desktop and touch-screen devices, and how to use the best open-source plugins to extend Pixi.js's capabilities in a myriad of exciting ways. If you've ever wondered what you need to know to start making games, or what technology you need to build high-performance mobile apps, this book will show you the way. Learn Pixi.js is your one-stop shop for everything you need to know to quickly start making spectacular cross-platform interactive games and animations. Take a step-by-step tour of Pixi.js's features by building fun game projects. Learn how to use Pixi.js to make richly interactive graphics and all kind of cross-platform applications. Learn Pixi.js is a fun and practical brief introduction to using the powerful Pixi.js graphics-rendering engine for making websites, games and mobile apps.
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|a Internet programming.
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|a Compilers (Computer programs).
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|a Computer programming.
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|a Web Development.
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|a Compilers and Interpreters.
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|a Programming Techniques.
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|a SpringerLink (Online service)
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|t Springer Nature eBook
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|i Printed edition:
|z 9781484210956
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776 |
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|i Printed edition:
|z 9781484210963
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|a Professional and Applied Computing (SpringerNature-12059)
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950 |
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|a Professional and Applied Computing (R0) (SpringerNature-43716)
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