Cargando…

Beginning Python Games Development, Second Edition With PyGame /

Beginning Python Games Development, Second Edition teaches you how to create compelling games using Python and the PyGame games development library. It will teach you how to create visuals, do event handling, create 3D games, add media elements, and integrate OpenGL into your Python game. In this up...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autores principales: McGugan, Will (Autor), Kinsley, Harrison (Autor)
Autor Corporativo: SpringerLink (Online service)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Berkeley, CA : Apress : Imprint: Apress, 2015.
Edición:2nd ed. 2015.
Temas:
Acceso en línea:Texto Completo

MARC

LEADER 00000nam a22000005i 4500
001 978-1-4842-0970-7
003 DE-He213
005 20220124155944.0
007 cr nn 008mamaa
008 150710s2015 xxu| s |||| 0|eng d
020 |a 9781484209707  |9 978-1-4842-0970-7 
024 7 |a 10.1007/978-1-4842-0970-7  |2 doi 
050 4 |a QA76.76.C672 
072 7 |a UMK  |2 bicssc 
072 7 |a COM012040  |2 bisacsh 
072 7 |a UMK  |2 thema 
082 0 4 |a 794.815  |2 23 
100 1 |a McGugan, Will.  |e author.  |4 aut  |4 http://id.loc.gov/vocabulary/relators/aut 
245 1 0 |a Beginning Python Games Development, Second Edition  |h [electronic resource] :  |b With PyGame /  |c by Will McGugan, Harrison Kinsley. 
250 |a 2nd ed. 2015. 
264 1 |a Berkeley, CA :  |b Apress :  |b Imprint: Apress,  |c 2015. 
300 |a XXII, 308 p. 53 illus.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file  |b PDF  |2 rda 
520 |a Beginning Python Games Development, Second Edition teaches you how to create compelling games using Python and the PyGame games development library. It will teach you how to create visuals, do event handling, create 3D games, add media elements, and integrate OpenGL into your Python game. In this update to the first ever book to cover the popular open source PyGame games development library, you'll stand to gain valuable technical insights and follow along with the creation of a real-world, freely downloadable video game. Written by industry veterans and Python experts Will McGugan and Harrison Kinsley, this is a comprehensive, practical introduction to games development in Python. You can also capitalize upon numerous tips and tricks the authors have accumulated over their careers creating games for some of the world's largest game developers. 
650 0 |a Computer games-Programming. 
650 0 |a Software engineering. 
650 1 4 |a Game Development. 
650 2 4 |a Software Engineering. 
700 1 |a Kinsley, Harrison.  |e author.  |4 aut  |4 http://id.loc.gov/vocabulary/relators/aut 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer Nature eBook 
776 0 8 |i Printed edition:  |z 9781484209714 
776 0 8 |i Printed edition:  |z 9781484209721 
856 4 0 |u https://doi.uam.elogim.com/10.1007/978-1-4842-0970-7  |z Texto Completo 
912 |a ZDB-2-CWD 
912 |a ZDB-2-SXPC 
950 |a Professional and Applied Computing (SpringerNature-12059) 
950 |a Professional and Applied Computing (R0) (SpringerNature-43716)