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00000nam a22000005i 4500 |
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978-1-4842-0814-4 |
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|a 9781484208144
|9 978-1-4842-0814-4
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|a 10.1007/978-1-4842-0814-4
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|a Sutherland, Bruce.
|e author.
|4 aut
|4 http://id.loc.gov/vocabulary/relators/aut
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|a C++ Game Development Primer
|h [electronic resource] /
|c by Bruce Sutherland.
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|a 1st ed. 2014.
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|a Berkeley, CA :
|b Apress :
|b Imprint: Apress,
|c 2014.
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|a IX, 96 p. 5 illus.
|b online resource.
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|a text
|b txt
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|a computer
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|a text file
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|a C++ is the language behind most of today's computer games. This 96-page C++ Game Development Primer takes you through the accelerated process of writing games for otherwise experienced C++ programmers. After reading this book, you'll have the fundamental know-how to become a successful and profitable game applications developer in today's increasingly competitive indie game marketplace. For those looking for a quick introduction to C++ game development and who have good skills in C++, this will get you off to a fast start. C++ Game Development Primer is based on Learn C++ for Game Development by the same author, giving you the essentials to get started in game programming without the unnecessary introduction to C++.
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|a Compilers (Computer programs).
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|a Software engineering.
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|a Compilers and Interpreters.
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|a Software Engineering.
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|a SpringerLink (Online service)
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|t Springer Nature eBook
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|i Printed edition:
|z 9781484208151
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|i Printed edition:
|z 9781484208168
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|u https://doi.uam.elogim.com/10.1007/978-1-4842-0814-4
|z Texto Completo
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|a ZDB-2-CWD
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|a ZDB-2-SXPC
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|a Professional and Applied Computing (SpringerNature-12059)
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|a Professional and Applied Computing (R0) (SpringerNature-43716)
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