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140723s2014 xxk| s |||| 0|eng d |
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|a 9781447164760
|9 978-1-4471-6476-0
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|a 10.1007/978-1-4471-6476-0
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|a 371.334
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|a Meyer III, Edwin F.
|e author.
|4 aut
|4 http://id.loc.gov/vocabulary/relators/aut
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|a Guide to Teaching Puzzle-based Learning
|h [electronic resource] /
|c by Edwin F. Meyer III, Nickolas Falkner, Raja Sooriamurthi, Zbigniew Michalewicz.
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|a 1st ed. 2014.
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|a London :
|b Springer London :
|b Imprint: Springer,
|c 2014.
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|a XVI, 345 p. 117 illus., 19 illus. in color.
|b online resource.
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
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|a text file
|b PDF
|2 rda
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|a Undergraduate Topics in Computer Science,
|x 2197-1781
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|a Part I: Motivation and Teaching -- Motivation -- Getting Started -- Icebreakers -- Effective Teaching Approaches -- Part II: Tools, Tips and Strategies -- Understand the Problem -- Reasoning: Logic and Reasoning Backwards -- Pattern Recognition -- Enumerate and Eliminate -- Simplify! -- Perform a Gedanken: "What If?" and "So What?" -- Simulation and Optimization -- Part III: Challenges -- Probabilistic Reasoning -- Logical Reasoning -- Geometric Reasoning -- Grand Challenges -- Summary -- List of Puzzles.
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|a Puzzle-based Learning is a foundational approach to develop the critical thinking skills and mental stamina essential for solving real-world problems. This Guide to Teaching Puzzle-based Learning provides invaluable insights drawn from the authors' extensive experience in teaching Puzzle-based Learning. Practical advice is provided for teachers and lecturers evaluating a range of different formats for varying class sizes, based on results from classes taught in many different countries. Topics and features: Suggests numerous entertaining puzzles designed to motivate students to think about framing and solving unstructured problems Discusses models for student engagement, setting up puzzle clubs, hosting a puzzle competition, and various warm-up activities Presents an overview of effective teaching approaches used in Puzzle-based Learning, covering a variety of class activities, assignment settings and assessment strategies Examines the issues involved in framing a problem, and reviews a range of problem-solving strategies Contains tips for teachers and notes on common student pitfalls throughout the text Provides a collection of puzzle sets for use during a Puzzle-based Learning event, including puzzles that require probabilistic reasoning, and logic and geometry puzzles This unique textbook/guide will be of great interest to instructors on all levels who wish to experiment with the Puzzle-based Learning approach. This approach has been successfully applied in universities, high schools, professional organizations and leading companies.
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|a Education
|x Data processing.
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|a Science
|x Study and teaching.
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|a Teachers
|x Training of.
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|a Computers and Education.
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|a Science Education.
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|a Teaching and Teacher Education.
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|a Falkner, Nickolas.
|e author.
|4 aut
|4 http://id.loc.gov/vocabulary/relators/aut
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|a Sooriamurthi, Raja.
|e author.
|4 aut
|4 http://id.loc.gov/vocabulary/relators/aut
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|a Michalewicz, Zbigniew.
|e author.
|4 aut
|4 http://id.loc.gov/vocabulary/relators/aut
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|a SpringerLink (Online service)
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|t Springer Nature eBook
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|i Printed edition:
|z 9781447164777
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|i Printed edition:
|z 9781447164753
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|a Undergraduate Topics in Computer Science,
|x 2197-1781
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|u https://doi.uam.elogim.com/10.1007/978-1-4471-6476-0
|z Texto Completo
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|a ZDB-2-SCS
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|a ZDB-2-SXCS
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|a Computer Science (SpringerNature-11645)
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|a Computer Science (R0) (SpringerNature-43710)
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