Mathematics for Computer Graphics
John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics in this updated and expanded fourth edition. The first four chapters revise number sets, algebra,...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Autor Corporativo: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
London :
Springer London : Imprint: Springer,
2014.
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Edición: | 4th ed. 2014. |
Colección: | Undergraduate Topics in Computer Science,
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Temas: | |
Acceso en línea: | Texto Completo |
Tabla de Contenidos:
- Preface
- Mathematics
- Numbers
- Algebra
- Trigonometry
- Coordinate Systems
- Vector
- Transforms
- Interpolation
- Curves and Patches
- Analytic Geometry
- Barycentric Coordinates
- Geometric Algebra
- Calculus: Derivatives
- Calculus: Integration
- Worked Examples
- Conclusion
- Index.