Calculus for Computer Graphics
Students studying computer animation and computer games have to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces, and as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems. T...
Clasificación: | Libro Electrónico |
---|---|
Autor principal: | Vince, John (Autor) |
Autor Corporativo: | SpringerLink (Online service) |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
London :
Springer London : Imprint: Springer,
2013.
|
Edición: | 1st ed. 2013. |
Temas: | |
Acceso en línea: | Texto Completo |
Ejemplares similares
-
Mathematics for Computer Graphics
por: Vince, John
Publicado: (2014) -
Geometry for Computer Graphics Formulae, Examples and Proofs /
por: Vince, John
Publicado: (2005) -
Vector Analysis for Computer Graphics
por: Vince, John
Publicado: (2007) -
Geometric Algebra for Computer Graphics
por: Vince, John
Publicado: (2008) -
Rotation Transforms for Computer Graphics
por: Vince, John
Publicado: (2011)