Electronic Visualisation in Arts and Culture
Presenting the latest technological developments in arts and culture, this volume demonstrates the advantages of a union between art and science. Electronic Visualisation in Arts and Culture is presented in five parts: Imaging and Culture New Art Practice Seeing Motion Interaction and Interfaces Vis...
Clasificación: | Libro Electrónico |
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Autor Corporativo: | |
Otros Autores: | , , |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
London :
Springer London : Imprint: Springer,
2013.
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Edición: | 1st ed. 2013. |
Colección: | Springer Series on Cultural Computing,
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Temas: | |
Acceso en línea: | Texto Completo |
Tabla de Contenidos:
- Foreword
- Preface
- The EVA London Conference 1990-2012: Personal Reflections
- Part I - Imaging and Culture
- From Descriptions to Duplicates to Data
- Quantifying Culture: Four Types of Value in Visualisation
- Embodied Airborne Imagery: Low-Altitude Cinematic Urban Topography
- Back to Paper? An Alternative Approach to Conserving Digital Images into the 23rd Century
- Part II - New Art Practice
- Light Years: Jurassic Coast - An Immersive 3D Landscape Project
- Photography as a Tool of Alienation: Aura
- Fugue and Variations on some Themes in Art and Science
- Part III - Seeing Motion
- Motion Studies: The Art and Science of Bird Flight
- Game Catcher: Visualising and Preserving Ephemeral Movement for Research and Analysis
- mConduct: A Multi-Sensor Interface for the Capture and Analysis of Conducting Gesture
- Photocaligraphy: Writing Sign Language
- Part IV - Interaction and Interfaces
- Mobile Motion: Multimodal Device Augmentation for Musical Applications
- Legal Networks: Visualising the Violence of the Law
- Face, Portrait, Mask: Using a Parameterised System to Explore Synthetic Face Space
- Facebook as a Tool for Artistic Collaboration
- Part V - Visualising Heritage
- Just in Time: Defining Historical Chronographics
- Beckford's Ride: The Reconstruction of Historic Landscape
- Reconfiguring Experimental Archaeology Using 3D Reconstruction.