Cargando…

Guide to Dynamic Simulations of Rigid Bodies and Particle Systems

Physically based modeling is widely used within the fields of computer graphics and mechanical engineering for complex systems that are difficult to analyze using conventional mechanics theory. This book presents a comprehensive introduction to the techniques needed to produce realistic simulations...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Coutinho, Murilo G. (Autor)
Autor Corporativo: SpringerLink (Online service)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: London : Springer London : Imprint: Springer, 2013.
Edición:1st ed. 2013.
Colección:Simulation Foundations, Methods and Applications,
Temas:
Acceso en línea:Texto Completo

MARC

LEADER 00000nam a22000005i 4500
001 978-1-4471-4417-5
003 DE-He213
005 20220119142815.0
007 cr nn 008mamaa
008 121009s2013 xxk| s |||| 0|eng d
020 |a 9781447144175  |9 978-1-4471-4417-5 
024 7 |a 10.1007/978-1-4471-4417-5  |2 doi 
050 4 |a QA76.9.C65 
072 7 |a UYM  |2 bicssc 
072 7 |a COM072000  |2 bisacsh 
072 7 |a UYM  |2 thema 
082 0 4 |a 003.3  |2 23 
100 1 |a Coutinho, Murilo G.  |e author.  |4 aut  |4 http://id.loc.gov/vocabulary/relators/aut 
245 1 0 |a Guide to Dynamic Simulations of Rigid Bodies and Particle Systems  |h [electronic resource] /  |c by Murilo G. Coutinho. 
250 |a 1st ed. 2013. 
264 1 |a London :  |b Springer London :  |b Imprint: Springer,  |c 2013. 
300 |a XIV, 402 p.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file  |b PDF  |2 rda 
490 1 |a Simulation Foundations, Methods and Applications,  |x 2195-2825 
505 0 |a Dynamic Simulations -- Hierarchical Representation of 3D Polyhedra -- Particle Systems -- Rigid-Body Systems -- Articulated Rigid-Body Systems -- Useful 3D Geometric Constructions -- Numerical Solution of Ordinary Differential Equations of Motion Quaternions -- Rigid-Body Mass Properties -- Useful Time Derivatives -- Convex Decomposition of 3D Polyhedra -- Constructing Signed Distance Fields for 3D Polyhedra -- Conservative Time Advancement for Convex Objects -- The Linear-Complementarity Problem. 
520 |a Physically based modeling is widely used within the fields of computer graphics and mechanical engineering for complex systems that are difficult to analyze using conventional mechanics theory. This book presents a comprehensive introduction to the techniques needed to produce realistic simulations and animations of particle and rigid-body systems. The book focuses on both the theoretical and practical aspects of developing and implementing physically based dynamic-simulation engines. Opening with an overview of the independent modules constituting a simulation engine, the text then provides detailed explanations for each technique, with more complex mathematical algorithms and associated implementations included in the second part of the book. Each chapter examines numerous algorithms, describing their design and analysis in an accessible manner, without sacrificing depth of coverage or mathematical rigor. Topics and features: Examines the problem of computing an hierarchical representation of the geometric description of each simulated object, as well as the simulated world Discusses the use of discrete and continuous collision detection to handle thin or fast-moving objects, including a derivation of the conservative time advancement algorithm Describes the computational techniques needed for determining all impulsive and contact forces between bodies with multiple simultaneous collisions and contacts Presents techniques that can be used to dynamically simulate articulated rigid bodies Concludes each chapter with exercises, ranging from issues of algorithm enhancements to alternative approaches that complement the algorithms discussed in the book Practical and easy-to-follow, this hands-on guide/reference is essential reading for software developers involved in computer graphics, computer animation, and computer-aided mechanical design and modeling. 
650 0 |a Computer simulation. 
650 1 4 |a Computer Modelling. 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer Nature eBook 
776 0 8 |i Printed edition:  |z 9781447144168 
776 0 8 |i Printed edition:  |z 9781447144182 
776 0 8 |i Printed edition:  |z 9781447161165 
830 0 |a Simulation Foundations, Methods and Applications,  |x 2195-2825 
856 4 0 |u https://doi.uam.elogim.com/10.1007/978-1-4471-4417-5  |z Texto Completo 
912 |a ZDB-2-SCS 
912 |a ZDB-2-SXCS 
950 |a Computer Science (SpringerNature-11645) 
950 |a Computer Science (R0) (SpringerNature-43710)