Cargando…

Advanced Methods in Computer Graphics With examples in OpenGL /

Advanced Methods in Computer Graphics provides an in-depth analysis  of a selection of topics that are important in the areas of character animation and game development.  The discussion of a wide range of algorithms and their implementation aspects presented in the book will serve as a useful refer...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Mukundan, Ramakrishnan (Autor)
Autor Corporativo: SpringerLink (Online service)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: London : Springer London : Imprint: Springer, 2012.
Edición:1st ed. 2012.
Temas:
Acceso en línea:Texto Completo
Tabla de Contenidos:
  • Introduction
  • Mathematical Preliminaries
  • Scene Graphs
  • Skeletal Animation
  • Quaternions
  • Kinematics
  • Curves and Surfaces
  • Mesh Processing
  • Collision Detection
  • Appendix A: Geometry Classes
  • Appendix B: Scene Graph Classes
  • Appendix C: Vertex Skinning Classes
  • Appendix D: Quaternion Classes
  • Index.