Euclidean Shortest Paths Exact or Approximate Algorithms /
The Euclidean shortest path (ESP) problem asks the question: what is the path of minimum length connecting two points in a 2- or 3-dimensional space? Variants of this industrially-significant computational geometry problem also require the path to pass through specified areas and avoid defined obsta...
Clasificación: | Libro Electrónico |
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Autores principales: | , |
Autor Corporativo: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
London :
Springer London : Imprint: Springer,
2011.
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Edición: | 1st ed. 2011. |
Temas: | |
Acceso en línea: | Texto Completo |
Tabla de Contenidos:
- Part I: Discrete or Continuous Shortest Paths
- Euclidean Shortest Paths
- Deltas and Epsilons
- Rubberband Algorithms
- Part II: Paths in the Plane
- Convex Hulls in the Plane
- Partitioning a Polygon or the Plane
- Approximate ESP Algorithms
- Part III: Paths in Three-Dimensional Space
- Paths on Surfaces
- Paths in Simple Polyhedrons
- Paths in Cube Curves
- Part IV: Art Galleries
- Touring Polygons
- Watchman Route
- Safari and Zookeeper Problems.