Evolutionary Game Design
The book describes the world's first successful experiment in fully automated board game design. Evolutionary methods were used to derive new rule sets within a custom game description language, and self-play trials used to estimate each derived game's potential to interest human players....
Clasificación: | Libro Electrónico |
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Autor principal: | Browne, Cameron (Autor) |
Autor Corporativo: | SpringerLink (Online service) |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
London :
Springer London : Imprint: Springer,
2011.
|
Edición: | 1st ed. 2011. |
Colección: | SpringerBriefs in Computer Science,
|
Temas: | |
Acceso en línea: | Texto Completo |
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