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00000nam a22000005i 4500 |
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978-1-4302-4546-9 |
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|a 9781430245469
|9 978-1-4302-4546-9
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|a 10.1007/978-1-4302-4546-9
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|a 794.815
|2 23
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|a DiMarzio, Jerome.
|e author.
|4 aut
|4 http://id.loc.gov/vocabulary/relators/aut
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|a Android Arcade Game App
|h [electronic resource] :
|b A Real World Project - Case Study Approach /
|c by Jerome DiMarzio.
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|a 1st ed. 2012.
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|a Berkeley, CA :
|b Apress :
|b Imprint: Apress,
|c 2012.
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|a XI, 104 p.
|b online resource.
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
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|a text file
|b PDF
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|a Apress, the leading Android books publisher, continues to provide you with very hands-on, practical books for teaching and showing app developers how to build and design apps, including game apps, that can be built and deployed in the various Android app stores out there. Android Arcade Game App: A Real World Project - Case Study Approach is no different in that it walks you through creating an arcade style Prison Break game app-top to bottom-for an Android smartphone or tablet. This book teaches you the unique characteristics and challenges of creating an Arcade style game And it provides you with the full source code for this sample game app. After working through this book, you can re-use its Prison Break app as your very own personal template, then customize for your specific variables, design and build your own Android game app - top to bottom. Then, deploy in one or more of the available Android app stores. Have fun and get coding.
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|a Computer games-Programming.
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|a Application software.
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|a Game Development.
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|a Computer and Information Systems Applications.
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710 |
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|a SpringerLink (Online service)
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|t Springer Nature eBook
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776 |
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|i Printed edition:
|z 9781430245452
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776 |
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|i Printed edition:
|z 9781430245476
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|u https://doi.uam.elogim.com/10.1007/978-1-4302-4546-9
|z Texto Completo
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912 |
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|a ZDB-2-CWD
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912 |
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|a ZDB-2-SXPC
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|a Professional and Applied Computing (SpringerNature-12059)
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|a Professional and Applied Computing (R0) (SpringerNature-43716)
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