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|a 9781430243571
|9 978-1-4302-4357-1
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|a Guerineau, David.
|e author.
|4 aut
|4 http://id.loc.gov/vocabulary/relators/aut
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|a Learn GameSalad for iOS
|h [electronic resource] :
|b Game Development for iPhone, iPad, and HTML5 /
|c by David Guerineau.
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|a 1st ed. 2012.
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|a Berkeley, CA :
|b Apress :
|b Imprint: Apress,
|c 2012.
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|a XV, 420 p.
|b online resource.
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|a text file
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|a So you have a great idea for an iPhone or iPad game, but you've never programmed before. Where to start? Here! With GameSalad, you can design, build, and publish a 2D game in the App Store using an easy-to-use, no-programming-required game creation tool. Learn GameSalad for iOS shows you how to set up your development environment and how to create a variety of simple 2D games from a breakout-style game to an arcade shooter to a maze game. You'll also learn how to use GameSalad to create a non-game app as well. This book also takes you beyond game development into getting your game into the App Store, using iAd, and marketing your game. A clear, step-by-step approach to GameSalad for the complete beginner Create fun, complete, and fully functional game projects An idea to App Store publishing guide.
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|a Apple computer.
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|a Application software.
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|a Apple and iOS.
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|a Computer and Information Systems Applications.
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710 |
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|a SpringerLink (Online service)
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|t Springer Nature eBook
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|i Printed edition:
|z 9781430243564
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|i Printed edition:
|z 9781430243588
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|u https://doi.uam.elogim.com/10.1007/978-1-4302-4357-1
|z Texto Completo
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|a ZDB-2-CWD
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|a ZDB-2-SXPC
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|a Professional and Applied Computing (SpringerNature-12059)
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|a Professional and Applied Computing (R0) (SpringerNature-43716)
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