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HTML5 Games Most Wanted Build the Best HTML5 Games /

HTML5 Games Most Wanted gathers the top HTML5 games developers and reveals the passion they all share for creating and coding great games. You'll learn programming tips, tricks, and optimization techniques alongside real-world code examples that you can use in your own projects. You won't...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autores principales: Kuryanovich, Egor (Autor), Shalom, Shy (Autor), Goldenberg, Russell (Autor), Paumgarten, Mathias (Autor), Strauss, David (Autor), Lee-Delisle, Seb (Autor), Renaudeau, Gatan (Autor), Wagner, Jonas (Autor), Bergknoff, Jonathan (Autor), Hawkes, Rob (Autor), Danchilla, Brian (Autor)
Autor Corporativo: SpringerLink (Online service)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Berkeley, CA : Apress : Imprint: Apress, 2012.
Edición:1st ed. 2012.
Temas:
Acceso en línea:Texto Completo

MARC

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245 1 0 |a HTML5 Games Most Wanted  |h [electronic resource] :  |b Build the Best HTML5 Games /  |c by Egor Kuryanovich, Shy Shalom, Russell Goldenberg, Mathias Paumgarten, David Strauss, Seb Lee-Delisle, Gatan Renaudeau, Jonas Wagner, Jonathan Bergknoff, Rob Hawkes, Brian Danchilla. 
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520 |a HTML5 Games Most Wanted gathers the top HTML5 games developers and reveals the passion they all share for creating and coding great games. You'll learn programming tips, tricks, and optimization techniques alongside real-world code examples that you can use in your own projects. You won't just make games-you'll make great games. The book is packed full of JavaScript, HTML5, WebGL, and CSS3 code, showing you how these fantastic games were built and passing on the skills you'll need to create your own great games. Whether you're a coding expert looking for secrets to push your games further, or a beginner looking for inspiration and a solid game to build on and experiment with, HTML5 Games Most Wanted is for you. Topics and games covered include building complexity from simplicity in A to B, how to create, save, and load game levels in Marble Run, creating fast 3D action games like Cycleblob, and tips on combining the entangled web of HTML5 technologies brilliantly shown in Far7. 
650 0 |a Computer games  |x Programming. 
650 0 |a Software engineering. 
650 1 4 |a Game Development. 
650 2 4 |a Software Engineering. 
700 1 |a Shalom, Shy.  |e author.  |4 aut  |4 http://id.loc.gov/vocabulary/relators/aut 
700 1 |a Goldenberg, Russell.  |e author.  |4 aut  |4 http://id.loc.gov/vocabulary/relators/aut 
700 1 |a Paumgarten, Mathias.  |e author.  |4 aut  |4 http://id.loc.gov/vocabulary/relators/aut 
700 1 |a Strauss, David.  |e author.  |4 aut  |4 http://id.loc.gov/vocabulary/relators/aut 
700 1 |a Lee-Delisle, Seb.  |e author.  |4 aut  |4 http://id.loc.gov/vocabulary/relators/aut 
700 1 |a Renaudeau, Gatan.  |e author.  |4 aut  |4 http://id.loc.gov/vocabulary/relators/aut 
700 1 |a Wagner, Jonas.  |e author.  |4 aut  |4 http://id.loc.gov/vocabulary/relators/aut 
700 1 |a Bergknoff, Jonathan.  |e author.  |4 aut  |4 http://id.loc.gov/vocabulary/relators/aut 
700 1 |a Hawkes, Rob.  |e author.  |4 aut  |4 http://id.loc.gov/vocabulary/relators/aut 
700 1 |a Danchilla, Brian.  |e author.  |4 aut  |4 http://id.loc.gov/vocabulary/relators/aut 
710 2 |a SpringerLink (Online service) 
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