Cargando…

The Essential Guide to HTML5 Using Games to learn HTML5 and JavaScript /

HTML5 opens up a plethora of new avenues for application and game development on the web. Games can now be created and interacted with directly within HTML, with no need for users to download extra plugins, or for developers to learn new languages. Important new features such as the Canvas tag enabl...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Meyer, Jeanine (Autor)
Autor Corporativo: SpringerLink (Online service)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Berkeley, CA : Apress : Imprint: Apress, 2010.
Edición:1st ed. 2010.
Temas:
Acceso en línea:Texto Completo

MARC

LEADER 00000nam a22000005i 4500
001 978-1-4302-3384-8
003 DE-He213
005 20220124155717.0
007 cr nn 008mamaa
008 110126s2010 xxu| s |||| 0|eng d
020 |a 9781430233848  |9 978-1-4302-3384-8 
024 7 |a 10.1007/978-1-4302-3384-8  |2 doi 
050 4 |a QA76.625 
072 7 |a UMW  |2 bicssc 
072 7 |a COM060160  |2 bisacsh 
072 7 |a UMW  |2 thema 
082 0 4 |a 006.76  |2 23 
100 1 |a Meyer, Jeanine.  |e author.  |4 aut  |4 http://id.loc.gov/vocabulary/relators/aut 
245 1 4 |a The Essential Guide to HTML5  |h [electronic resource] :  |b Using Games to learn HTML5 and JavaScript /  |c by Jeanine Meyer. 
250 |a 1st ed. 2010. 
264 1 |a Berkeley, CA :  |b Apress :  |b Imprint: Apress,  |c 2010. 
300 |a XIV, 376 p.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file  |b PDF  |2 rda 
505 0 |a The Basics -- Dice Game -- Bouncing Ball -- Cannonball and Slingshot -- The Memory (aka Concentration) Game -- Quiz -- Mazes -- Rock, Paper, Scissors -- Hangman -- Blackjack. 
520 |a HTML5 opens up a plethora of new avenues for application and game development on the web. Games can now be created and interacted with directly within HTML, with no need for users to download extra plugins, or for developers to learn new languages. Important new features such as the Canvas tag enable drawing directly onto the web page. The Audio tag allows sounds to be triggered and played from within your HTML code, the WebSockets API facilitates real-time communication, and the local storage API enables data such as high scores or game preferences to be kept on a user's computer for retrieval next time they play. All of these features and many more are covered within The Essential Guide to HTML5. The book begins at an introductory level, teaching the essentials of HTML5 and JavaScript through game development. Each chapter features a familiar game type as its core example, such as hangman, rock-paper-scissors, or dice games, and uses these simple constructs to build a solid skillset of the key HTML5 concepts and features. By working through these hands on examples, you will gain a deep, practical knowledge of HTML5 that will enable you to build your own, more advanced games and applications. Concepts are introduced and motivated with easy-to-grasp, appealing examples Code is explained in detail after general explanations Reader is guided into how to make the examples 'their own'. 
650 0 |a Internet programming. 
650 0 |a Software engineering. 
650 1 4 |a Web Development. 
650 2 4 |a Software Engineering. 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer Nature eBook 
776 0 8 |i Printed edition:  |z 9781430233831 
776 0 8 |i Printed edition:  |z 9781430272533 
776 0 8 |i Printed edition:  |z 9781430233855 
856 4 0 |u https://doi.uam.elogim.com/10.1007/978-1-4302-3384-8  |z Texto Completo 
912 |a ZDB-2-CWD 
912 |a ZDB-2-SXPC 
950 |a Professional and Applied Computing (SpringerNature-12059) 
950 |a Professional and Applied Computing (R0) (SpringerNature-43716)