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Pro Smartphone Cross-Platform Development iPhone, Blackberry, Windows Mobile and Android Development and Distribution /

Learn the theory behind cross-platform development, and put the theory into practice with code using the invaluable information presented in this book. With in-depth coverage of development and distribution techniques for iPhone, BlackBerry, Windows Mobile, and Android, you'll learn the native...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autores principales: Allen, Sarah (Autor), Graupera, Vidal (Autor), Lundrigan, Lee (Autor)
Autor Corporativo: SpringerLink (Online service)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Berkeley, CA : Apress : Imprint: Apress, 2010.
Edición:1st ed. 2010.
Temas:
Acceso en línea:Texto Completo

MARC

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245 1 0 |a Pro Smartphone Cross-Platform Development  |h [electronic resource] :  |b iPhone, Blackberry, Windows Mobile and Android Development and Distribution /  |c by Sarah Allen, Vidal Graupera, Lee Lundrigan. 
250 |a 1st ed. 2010. 
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300 |a XVI, 288 p.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
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505 0 |a The Smartphone is the New PC -- The Smartphone is the New PC -- Platform Development and Distribution -- iPhone -- Android -- BlackBerry -- Windows Mobile -- Cross-Platform Native Frameworks -- Rhodes -- RhoSync -- PhoneGap -- Titanium Mobile -- HTML Interfaces -- Mobile HTML and CSS -- iWebKit -- Animated UI with jQTouch -- Sencha Touch -- BlackBerry HTML UI. 
520 |a Learn the theory behind cross-platform development, and put the theory into practice with code using the invaluable information presented in this book. With in-depth coverage of development and distribution techniques for iPhone, BlackBerry, Windows Mobile, and Android, you'll learn the native approach to working with each of these platforms. With detailed coverage of emerging frameworks like PhoneGap and Rhomobile, you'll learn the art of creating applications that will run across all devices. You'll also be introduced to the code-signing process and the distribution of applications through the major application stores, including Research In Motion (BlackBerry), Apple, and Microsoft. 
650 0 |a Mobile computing. 
650 0 |a Compilers (Computer programs). 
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