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Beginning Android

Learn how to develop applications for Android mobile devices using simple examples, ready to run with your copy of the software development kit. Author and Android columnist, writer, developer, and community advocate Mark L. Murphy shows you what you need to know to get started on programming Androi...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Murphy, Mark (Autor)
Autor Corporativo: SpringerLink (Online service)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Berkeley, CA : Apress : Imprint: Apress, 2009.
Edición:1st ed. 2009.
Temas:
Acceso en línea:Texto Completo
Tabla de Contenidos:
  • Core Concepts
  • The Big Picture
  • Project Structure
  • Inside the Manifest
  • Activities
  • Creating a Skeleton Application
  • Using XML-Based Layouts
  • Employing Basic Widgets
  • Working with Containers
  • Using Selection Widgets
  • Getting Fancy with Lists
  • Employing Fancy Widgets and Containers
  • Applying Menus
  • Fonts
  • Embedding the WebKit Browser
  • Showing Pop-Up Messages
  • Dealing with Threads
  • Handling Activity Lifecycle Events
  • Data Stores, Network Services, and APIs
  • Using Preferences
  • Accessing Files
  • Working with Resources
  • Managing and Accessing Local Databases
  • Leveraging Java Libraries
  • Communicating via the Internet
  • Intents
  • Creating Intent Filters
  • Launching Activities and Sub-Activities
  • Finding Available Actions via Introspection
  • Handling Rotation
  • Content Providers and Services
  • Using a Content Provider
  • Building a Content Provider
  • Requesting and Requiring Permissions
  • Creating a Service
  • Invoking a Service
  • Alerting Users via Notifications
  • Other Android Capabilities
  • Accessing Location-Based Services
  • Mapping with MapView and MapActivity
  • Handling Telephone Calls
  • Searching with SearchManager
  • Development Tools
  • Where Do We Go from Here?.