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978-1-4302-2408-2 |
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|a 9781430224082
|9 978-1-4302-2408-2
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|a 10.1007/978-1-4302-2408-2
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|a 005.268
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|a Paries, Jeff.
|e author.
|4 aut
|4 http://id.loc.gov/vocabulary/relators/aut
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|a Foundation Silverlight 3 Animation
|h [electronic resource] /
|c by Jeff Paries.
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|a 1st ed. 2009.
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|a Berkeley, CA :
|b Apress :
|b Imprint: Apress,
|c 2009.
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|a 480 p.
|b online resource.
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|a text
|b txt
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|a computer
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|a online resource
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|a text file
|b PDF
|2 rda
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|a Getting Started -- What You Need to Know -- Silverlight Animation: The Basics -- Basic Transforms -- Storyboards and Animations -- Animation Techniques -- Advanced animation -- Coordinates in Silverlight -- Using Trigonometry for Animation -- Simulating 3D in 2D -- Collisions -- Kinematics -- Particle Systems -- Silverlight VR (SLVR) Objects.
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|a Silverlight is Microsoft's breakthrough technology for creating rich experiences on the web. This book illustrates the power of Silverlight as a graphics, animation, and game-creation tool. It teaches the fundamentals of computer animation, using trigonometry and vector movement before moving on to more advanced topics such as physics modeling and particle systems. With full code examples for all types of animation and interaction, this is an invaluable resource for both Silverlight beginners and more advanced users. Fully updated for Silverlight 3 See the power of Silverlight in action Learn the building blocks of animation in Silverlight 2.
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|a Microsoft software.
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|a Microsoft .NET Framework.
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|a Image processing-Digital techniques.
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|a Computer vision.
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|a Microsoft.
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|a Computer Imaging, Vision, Pattern Recognition and Graphics.
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|a SpringerLink (Online service)
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|t Springer Nature eBook
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|i Printed edition:
|z 9781430222705
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776 |
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|i Printed edition:
|z 9781430224075
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|u https://doi.uam.elogim.com/10.1007/978-1-4302-2408-2
|z Texto Completo
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|a ZDB-2-CWD
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|a ZDB-2-SXPC
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|a Professional and Applied Computing (SpringerNature-12059)
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|a Professional and Applied Computing (R0) (SpringerNature-43716)
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