Cargando…

Zune Game Development using XNA 3.0

XNA 3.0 brings you the ability to create games that will run not just on the PC and Xbox 360, but also on the Zune mobile device. While creating games for Zune is, in many ways, similar to working on the other platforms, it also presents its own unique set of challenges and opportunities. Smaller sc...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Waters, Dan (Autor)
Autor Corporativo: SpringerLink (Online service)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Berkeley, CA : Apress : Imprint: Apress, 2009.
Edición:1st ed. 2009.
Temas:
Acceso en línea:Texto Completo

MARC

LEADER 00000nam a22000005i 4500
001 978-1-4302-1862-3
003 DE-He213
005 20220124155630.0
007 cr nn 008mamaa
008 100802s2009 xxu| s |||| 0|eng d
020 |a 9781430218623  |9 978-1-4302-1862-3 
024 7 |a 10.1007/978-1-4302-1862-3  |2 doi 
050 4 |a QA76.76.C672 
072 7 |a UMK  |2 bicssc 
072 7 |a COM012040  |2 bisacsh 
072 7 |a UMK  |2 thema 
082 0 4 |a 794.815  |2 23 
100 1 |a Waters, Dan.  |e author.  |4 aut  |4 http://id.loc.gov/vocabulary/relators/aut 
245 1 0 |a Zune Game Development using XNA 3.0  |h [electronic resource] /  |c by Dan Waters. 
250 |a 1st ed. 2009. 
264 1 |a Berkeley, CA :  |b Apress :  |b Imprint: Apress,  |c 2009. 
300 |a 400 p.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file  |b PDF  |2 rda 
505 0 |a Getting Started -- to XNA Game Studio 3.0 -- Game Content -- Developing for the Zune -- XNA Fundamental Game Programming Concepts -- Advanced Techniques -- Final Exercise: Multiplayer Crazy Eights. 
520 |a XNA 3.0 brings you the ability to create games that will run not just on the PC and Xbox 360, but also on the Zune mobile device. While creating games for Zune is, in many ways, similar to working on the other platforms, it also presents its own unique set of challenges and opportunities. Smaller screens, limited storage, and less processing power all affect the way you need to think about designing and implementing your games. Zune Game Development Using XNA 3.0 is a comprehensive book that will guide you through the many aspects of XNA game development and their specific implementations on the Zune platform. The book addresses Zune game development concepts in detail and shows you how to apply them in practical, step-by-step examples, building complete, working XNA 3.0 examples along the way that you can download and play. 
650 0 |a Computer games-Programming. 
650 0 |a Software engineering. 
650 1 4 |a Game Development. 
650 2 4 |a Software Engineering. 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer Nature eBook 
776 0 8 |i Printed edition:  |z 9781430217503 
776 0 8 |i Printed edition:  |z 9781430218616 
856 4 0 |u https://doi.uam.elogim.com/10.1007/978-1-4302-1862-3  |z Texto Completo 
912 |a ZDB-2-CWD 
912 |a ZDB-2-SXPC 
950 |a Professional and Applied Computing (SpringerNature-12059) 
950 |a Professional and Applied Computing (R0) (SpringerNature-43716)